• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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Search results

  1. MichaelD

    Gmax Viewport

    I can't believe I'm asking this but.. I have been away from modeling for about 6-9 months and I absolutely cannot remember something extremely simple. I get no context menu when right clicking on a label in a viewport and when I mouse over a label in an inactive viewport, I get that...
  2. MichaelD

    Well, I stand corrected..

    About a year ago, I argued with someone here about whether or not GMAX was or was not included with the FSX SDK (I think it was Mace..or he was a part of that thread, anyway). Myself and others insisted it was NOT included. It even says so in the documentation. Well, recently I've had to...
  3. MichaelD

    More Than One Diffuse Texture?

    I'm working on a small building complex and I've reached a point where I think it will be necessary to use more than one texture sheet to adequately map the various textures to all the buildings. I'd prefer to keep the buildings grouped as a single object (one GUID, one XML file) so I'm...
  4. MichaelD

    Photoshop Version?

    Can Nvidia's plugins be used with Photoshop Elements 5.0? Unless I win the lottery, there's no way I am going to plunk down $600 - $1000 dollars for the full version but I can handle $40 -$50 bucks. This version seems to do everything else I would ever need for Flight Sim texturing...
  5. MichaelD

    What is this Alpha value referring to?

    In the SDK under FSX Materials, the first example of a specular map states: What is the number 20 referring to? Where is it set? Is it a value set in Photoshop, and if so, how? Thanks.
  6. MichaelD

    I can't beleive I never noticed...

    I feel like such a goofball. I've had FSX since it first came out and since then have been so preoccupied with learning GMax and other scenery design related stuff that I just noticed (last night, in fact) that there is now an option in the View Menu to follow AI aircraft around. :o I love...
  7. MichaelD

    City Place Tower - Dallas TX

    Here's my first "real" building for Flight Sim. The first shot is an artist's drawing for reference. I'm still tinkering with the daytime texture. There is too much reflection, making it look too glossy and pale. I'm having trouble figuring out how to limit the reflection to just the glass...
  8. MichaelD

    Bounding Box Pitch Problem

    I have no idea how I managed this. Is there a simple way to fix it? The object itself is still level with the Z plane but what will happen when I export it? Will I have a modern Leaning Tower of Pizza? Ignore the texture mapping. Not done yet. But it's interesting that the texture is at the...
  9. MichaelD

    Edit UVW Window problem

    I must be doing something stupid but can't figure it out. I'm trying to map my object. My texture map is applied to the object because I can see it in the viewport (albeit not correctly mapped). I add an "Unwrap UVW" modifier to the stack and click "Edit" but every time I do this I get a...
  10. MichaelD

    FSX Reflective Textures

    When creating a reflective texture in Gmax/FSX does the material you want to add reflectivity to have to be a separate bitmap or can you define part of a composite bitmap to be reflective? -Michael
  11. MichaelD

    Microsoft Maps Live

    I'm sure a lot of you guys have already discovered this "Service" from Microsoft, http://www.maps.live.com/. It's their version of "Google Earth" but what I like about it is that they have tons of buildings with pretty accurate texturing (although, some are really crappy). It's a handy tool...
  12. MichaelD

    Two Questions

    Hey everyone, First question: I am not having any luck in getting night textures to show up in FSX. I found another thread saying that you must map your nigh texture in GMAX using the the 'Self Illumination' channel in the Maps roll-out. Ok, I've done that but still no night texture in...
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