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Search results

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    FS2004 Is there a way to reduce the thrust at runtime?

    I think I found how to make spoilers work. The problem is that sometimes the values are ignored.... not clear why... making the desired % spoiler values oscillating a bit, seems to work.... it's like the spoiler axis needs to be pinged with different values for it to trigger. The code below...
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    FS2004 Is there a way to reduce the thrust at runtime?

    SDK only speaks of KEY_SPOILERS_SET and KEY_AXIS_SPOILER_SET.... both control only the handle. The first goes 0->16383, the second from -16383->+16383. BTW, the same as following versions, including P3D.
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    FS2004 Is there a way to reduce the thrust at runtime?

    Will need to check that, but it looks strange. If I "sweep" (i.e. change potentially prior to reach the spoiler position) it works.... or at least, the spoilers move. If I send static values, it works 1 times over 3. Furthermore, the command should control the axis, not the actual spoiler...
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    FS2004 Is there a way to reduce the thrust at runtime?

    Hi, Thanks for the feedback. Actually i tried these both.... won't change much... both unreliable and not only at the extreme or on the ground... i would say unpredictably unreliably in each situation. I tried the KEY_AXIS_SPOILERS_SET at mid range and sometimes it works, sometimes not... i...
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    FS2004 Is there a way to reduce the thrust at runtime?

    Dears, I am trying to simulate things like bleed air, icing and other things that eventually come down to a reduced trust. As manipulating the throttle is not really what i need, and it's not easy to handle with autothrottles, I was thinking if there is a way to modify the "trust_scalar" at...
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    FS2004 Wrong atmospheric model for pressure.... and possible correction

    Dear all, As I was discussing here: https://www.fsdeveloper.com/forum/threads/inverse-atmospheric-pressure.256662/ there is a serious bug in FS9 on the atmospheric pressure computation. Apparently when the QNH is not set to standard ISA (seal level pressure != 1013.2 hPa, 29.92 inHg) FS9...
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    FS2004 Inverse Atmospheric Pressure

    I did some more testing. It seems like that the ambient pressure is computed as Delta_temp = theta^5.256 Ambient_press = Delta_temp*P_isa-(P_isa-P_sl) Where P_isa is the standard ISA pressure (1013.12 hPa) and P_sl is the current sea level pressure. Only after this correction the real Delta is...
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    FS2004 Inverse Atmospheric Pressure

    Dears, Let me reopen this interesting post many years after. Did anybody ever realize that the computations of dynamic pressures, ambient pressures, IAP and whatever are completely wrong once the QNH is not set to standard ISA? And not by a tiny bit. I came to this conclusion as I am expecting...
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    How to build a power source

    I know it is simplistic, but here i am trying to figure out how it works exactly and how to work with it. Of course redesigning a whole panel not to use it is the best, but not so easy if you just want to plug a better electrical system in existing products. Other finding: battery in time...
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    How to build a power source

    So, extra tests. Apparently I was wrong. Recent tests showed that the battery drained at constant pace both with FS maximized or minimized. That's comforting. Now, I run a test on C172, Lear45 and B747. All batteries seems to have the same capacity of ~0.5 Ah/V. So with 24 V battery the charge...
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    How to build a power source

    Noticed two things: 1. If I minimize FS window I have the impression that the battery is drained much faster. With FS in foreground it takes ~10 mins per V at 20 A. With FS in background about 1 min/V... have to perform more detailed tests 2. If a generator is on the battery gets always charged...
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    How to build a power source

    How to enable and disable it via K:var?
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    How to build a power source

    I personally just created a dummy.fx with almost nothing inside [Library Effect] Lifetime=5 Version=2.00 Enough to make it work
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    How to build a power source

    Does anybody know how all these systems work? For the moment I have found this: flap_motor --> This is for motorized flaps. Think inactive if flaps are not electrical. But untested gear_motor --> This is for motorized gears. Think inactive if flaps are not electrical. But untested autopilot -->...
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    How to build a power source

    I have no FSX, but I read the APU in FSX is only for jet engines. I have been spending years figuring out how to create electrical energy... tried the 3rd engine option. Only 2 days ago i though i found a solution by creating a simple battery that switched off the electricity when discharged...
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    How to build a power source

    Dears, many people wondered for years how to build a power source in FS. Latest versions of FS have an APU feature, that is missing in FS9, but still works only in certain situations. There is a way I found today, and deserves to be shared with the community. Electrical system works with a...
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    FS2004 XML APU via FSUIPC

    And apparently there is even an easier system to charge the battery, without FSUIPC or any other tricks. You just need to define an electrical system with a negative amperage. For example you can set the cabin light or any other seldom used light to emulate external power. In aircraft.cfg just...
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    FS2004 XML APU via FSUIPC

    I actually find a better solution. Wondering if nobody thought of it before. The idea is to do the opposite: use FSUIPC to force the battery not discharge. Then use a gauge to simulate a battery. The amperage is used to slowly draining it. When below a certain voltage it triggers electrical...
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    FS2004 XML APU via FSUIPC

    How do you deal with engine sound? Is there a way to remove it?
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    FS2004 XML APU via FSUIPC

    Thanks for answers. FSUIPC magic battery feature cannot be controlled by a gauge, AFAIK. Can it be? To me it can only be controlled manually. Can i slave it to a variable or control it externally? Using a 3rd engine it is an option I already exploited, but it is intrinsically incompatible with 4...
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