Dears,
I am trying to simulate things like bleed air, icing and other things that eventually come down to a reduced trust. As manipulating the throttle is not really what i need, and it's not easy to handle with autothrottles, I was thinking if there is a way to modify the "trust_scalar" at runtime; otherwise something that increases the drag might work... Or, for prop aircraft, something related to the prop efficiency..... maybe by means of manipulating some FSUIPC offsets this is eventually possible. Any idea?
I tried to adopt fake spoilers for this purposes and to increase the drag with some XML gauges.... but no, that's not working: for some reasons the key to set the spoiler handle position is failing unpredictably, ending up in not moving the spoilers at all. Only the keys SPOILER_ON and SPOILER_OFF seems reliable, but that's too much of a on/off effect... i need some "graduality". So a gauge handling extra drag in this way is not feasible.
I am trying to simulate things like bleed air, icing and other things that eventually come down to a reduced trust. As manipulating the throttle is not really what i need, and it's not easy to handle with autothrottles, I was thinking if there is a way to modify the "trust_scalar" at runtime; otherwise something that increases the drag might work... Or, for prop aircraft, something related to the prop efficiency..... maybe by means of manipulating some FSUIPC offsets this is eventually possible. Any idea?
I tried to adopt fake spoilers for this purposes and to increase the drag with some XML gauges.... but no, that's not working: for some reasons the key to set the spoiler handle position is failing unpredictably, ending up in not moving the spoilers at all. Only the keys SPOILER_ON and SPOILER_OFF seems reliable, but that's too much of a on/off effect... i need some "graduality". So a gauge handling extra drag in this way is not feasible.



