• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.


  1. FSMuseum

    Boeing 707 AI Model (FS9/FSX/P3D)

    Hey all, I've had this model laying around for about the last 3 years or so, and originally it was the first complete model I made with Blender. I originally made it with the intent of exporting FS9, FSX, and P3D versions, but this was before it became clear to me that Blender cannot (readily)...
  2. A

    FS2004 Is there a way to reduce the thrust at runtime?

    Dears, I am trying to simulate things like bleed air, icing and other things that eventually come down to a reduced trust. As manipulating the throttle is not really what i need, and it's not easy to handle with autothrottles, I was thinking if there is a way to modify the "trust_scalar" at...
  3. Samuel Ferreira

    FS2004 Textron Citation M2 - AI

    I'm developing a C25M for AI, I find some problems with animations not working, it's my mistake but anyone who wants to help in this project I'm grateful. There are several things for me to correct, it's my first aircraft and I started it not too long ago. The animation of the landing gear is...
  4. FS9ER

    FS2004 OMDW - Dubai World Central build - world's biggest

    I've been building this airport since summer 2020, progress is a bit slow due to my free time, I want to finish it anyway. Just have a problem with the northern runway, on the first image satellite view it's covered in terrain textures a little and on the second image runway looks distorted with...
  5. FSMuseum

    FS2004 Autopilot Pitch Control PID

    Alright everyone, back again with another PID thread, only this time I am a lot farther along than I was last time. I have created a *somewhat* working PID based on endless re-reads of my NASA documentation on the Boeing 747 classic Sperry SPZ-1 autopilot, some reading of Heretic's excellent...
  6. evillarreal

    Attitude Indicator

    Hi everyone Recently I installed a new Garmin 1000 panel but there's an issue with the attitude indicator due to when I turn to the right the horizon turn to the left side, in real life and simulator I have flown planes where If you turn to the right or left the horizon goes to the same side...
  7. H

    FS2004 FS2004/FSX Helicopter FMC

    Good evening developers. I wonder if anyone would like to work with me (a SAR specialist) on a project to create a helicopter specific FMC for FS2004 and FSX. I would like this to include the capability to fly search patterns commence at pre imputed waypoints/coordinates and and autopilot...
  8. H

    AIFP "Invalid control registration - MainPanel" error!

    Hello, I used to use AIFP on FS2004 without issue before I was forced to format my PC, but once I reinstalled it, it gives me an error on startup that says "Invalid control registration - MainPanel"... every action I do (whether it's adding bulk aircraft or anything similar..) gives me the same...
  9. H

    Cross platform developer for search and rescue VA wanted!

    Hello. Looking for a developer to join my IVAO SOG "VSARUK" providing virtual SAR services. This will be a voluntary role but each year we will split any donations received between all members of the SOG equally. Roles will include the development of programs/gauges/tools to assist in flying...
  10. fabenech

    FS2004 Problem when export GP to FS2004

    Hi to everyone and sorry form my english! I´m having this issue when i import a groung poly throught MCX to FS2004. The original format is .DAE (COLLADA) and the texture are already in DTX3 converted with DXTBMP. When the process is finished and go to the simulator, i get this from top view...
  11. M

    MCX trouble importing older mdl files

    Hi, I'm trying to make good use of the latest lockdown by converting some ancient scenery from FS2004 into FS2020. However, the newest version of MCX that will open the files is bc3aee92 DEV 12.4.2020. With newer versions I get an error opening FS mdl files An error occured during...
  12. L

    ADE Custom Ground Poly bug

    Hello everyone! This is my first post on the forum and I hope I am doing well. I have been working in ADE for a long time to improve a small airport in my city, however, I am having too much trouble placing my polygons and lines. When trying to add both, the editor starts to flicker and hang. I...
  13. P

    FS2004 [Solved] Animating linked ailerons in a biplane

    Hi, my first model and I'm now at the stage to work on animations - for a biplane I've created in gMax (for FS2004). The aircraft features connecting rods between the upper and lower ailerons. It is easy enough to animate ailerons individually (using the default l_aileron_1, l_aileron_2 etc...
  14. B

    Removing stock approach for KSFO in FS2004

    Hello, I am a new user of ADE. I've been wanting to backdate some of my favorite airports. One issue that I want to fix is the approach to SFO for ILS Runway 28R. FS2004 ATC will put you about 63 miles out and then clear to intercept ILS (which, incidentally, only has about a 28 mile range)...
  15. H

    Which tool is better?

    Dear developers, I will star to learn 3D, to make scenery and, maybe in the future, aircraft. In your personal opinion, which software is better, to adapt the models to FS: Gmax or Blender? Why? Thank you
  16. RanaHossain

    Saying hello again to the community after 16 years of hiatus

    Hello everyone; I hope everyone is keeping safe and flying safe during this troubled time. Quick introduction, though I am hoping that anyone from that old crowd hanging around would remember me fondly. I was quick active back in 2004, and had several utilities from flight simulator; the most...
  17. H

    Defunct DME gauge

    I have been spending hours to figure out what is wrong with this defunt DME gauge. It should connect to NAV1 and display DME distance in kilometers by three numbers. Any other DME gauge does work correctly so it has something to with the XML coding. Could some of your experts take a look and...
  18. H

    Vertical speed window in m/sec

    Hello, I am creating a custom made autopilot using XML gauges to a Russian made aircraft. I have managed to make an autopilot VS selection window that works perfectly in ft/min. Now I would need to convert this selection window to show values in meters per second as in this aircraft gauges...
  19. Leo2789

    FS2004 Adding stock NavAids to user-created Airport?

    Hello all! I had messaged Jon with this question, to which he replied that it isn't something people had asked him before and so he had no fix for it 'on-hand'. What I need is to add surrounding stock navaids to an airport I created myself which represents an actual real-life airport missing...
  20. Leo2789

    FS2004 Editing or creating Seasons BGL file for a certain area of the globe?

    Hello, I have an addon scenery for the area of a whole country (Portugal) that came with its own 'local' seasons bgl file, mainly to add snow to the highest mountains in winter, which was lacking per the default seasons.bgl from FS2004. Despite this, I'm still not entirely satisfied with the...