• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. mikrco

    FSX 3DS Max MDL

    You should start by reviewing the forum section on the SDK for FSX, so you can set 3d max for use with FSX. Many of your questions can be answered with the information contained in the SDK. Using the FS Tools with max will export as a .x file which can then be compiled as a .mdl. You have come...
  2. mikrco

    Solution for a moving platform ?

    You might try this test. Create a box. Then create a plane and position it just above the top of the box. Make the plane a platform using attach tool and link it to the box. Animate the box moving it forward, back, left of right. With the platform linked to the box it should move with it. Hope...
  3. mikrco

    Animated Flag Pole 1.0

    Animated flag pole contains, mdl, texture, placment xml, and gmax source files. Released as freeware so feel free to modify/redistribute.
  4. mikrco

    Site Closer

    FSNorthwest will be shutting its doors on January 17th 2013. Our downloads will still be available until then. We have enjoyed being part of the flight sim community many years and hope our small contribution of freeware scenery and aircraft has made sim experience more enjoyable. I have been...
  5. mikrco

    A Video Christmas Card for you all

    http://youtu.be/XTOd7wPCiqA
  6. mikrco

    FSX autogen display issue

    Holger, Thanks, that clears it up for me. I'll re-check for the landclass issue. Regards, Mike
  7. mikrco

    FSX autogen display issue

    Holger, I think I have all the vectors split at the QMID11 but I'll double check them all. As far as "spatially overlapping" land class I'm not sure exactly what that means - could you elaborate? Regards, mike
  8. mikrco

    FSX autogen display issue

    I have an issue with my vector autogen that has me baffled. It seems that a section of my autogen pipeline does not display when flying the route in south to north direction but displays fine if I fly the route north to south. Anyone have an idea why this would occur?
  9. mikrco

    Vector autogen in FSX?

    My primary pipeline object has three LODs 10, 50, 100. I have just finished running approximately 60 nm of the Trans Alaska Pipeline connecting Pump Station #1 and #2. Frame rate impact is minimal at this point. This strech is mostly tundra and defualt autogen is sparse. So far so good, eh?
  10. mikrco

    Vector autogen in FSX?

    Success, finally!!! Holger After many frustrating hours success has arrived. I don't know how many times I re-wrote the terrain.cfg edits this past week; but it was alot. I had changrd the LC because of your reference to the oddity in FSX to ensure there where annotated textures ( that was...
  11. mikrco

    Vector autogen in FSX?

    Yes the roads show up; no joy with the default object GUIDs. My custom library objects show up fine when selected using the Object Plactment Tool, so that leaves the edits to the terrain.cfg. I can't for the life of me see what might be wrong with the edits. Do you have a working sample edit...
  12. mikrco

    Vector autogen in FSX?

    Holger, Thanks for your response. As suggested I used the above method and no joy. So I would be correct in assuming the problem is either in my terrain.cfg edits or with SBuilderX; is that right? The edits seem pretty straight forward so how would I determine if SBuilderX is correctly...
  13. mikrco

    Vector autogen in FSX?

    I have done multiple searchs regarding vector autogen and have found nothing regarding my specific problem. I'm trying to add a new autogen object attached to a vector line (road). I created the primary and end objects in Gmax exported them and created a library .bgl. I placed the library bgl...
  14. mikrco

    Edit an existing model in FSX

    You can edit the "aircraft.cfg" file to adjust many of the parameters that control the flight characteristics. Review the SDK for reference and be sure to backup the original.
  15. mikrco

    Gmax error

    arno, I have since back tracked to a previously saved file. As I recall the error referenced : line:127, and I believed :Infile bitarray.ccp It also gave an option to Retry or Cancel. Both options crashed gmax.
  16. mikrco

    Gmax error

    I recently tried exporting an updated model of my a/c project and recieved a "bitarray error". This was apparently caused by the adjustments I had just made to my a/c doors. I can export the model using "Export Selected" (doors excluded) and it compiles. So my question is: What the heck is...
  17. mikrco

    Stinson 108-3 for FSX (WIP)

    Here's some screens of my Stinson Project for FSX. Still much to be done but I am getting there. Planning on the package to include a 108-3, 108-2, and a float varient, two panel varients.
  18. mikrco

    View problem with aircraft

    Thanks everyone for your responses. I have reviewed your reference threads and tried the suggested remedies. But alas no joy. Screen shot in "Bounding Box" with zoom extents reveals nothing unusual to me.
  19. mikrco

    View problem with aircraft

    That was my first thought as well and have checked and re-checked but have no errant objects or vertices. Something else is going on here and I don't have a clue as to what it might be. Probably something simple and easy to fix - if I just knew where to look.
  20. mikrco

    View problem with aircraft

    My aircraft project for FSX has up to this point been going well until now. Suddenly a problem has occurred. The export from gmax appears to be the same as before with everything working as expected, however now when I go to select the aircraft the view is from a long distance away. In the...
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