• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

fsw

  1. MANOCHVARMA RAMAN

    How to create PBR Combined (TextureName_C) Texture?

    Hi, I would like to know how can we create PBR combined (TextureName_C) texture for Flight Sim World use? Hope someone can help me on this The SDK (http://fswsdk.dovetailgames.com/art-authoring/physically-based-rendering.html#TOC-Combined-Map) has the related info but i am not quite understand...
  2. MANOCHVARMA RAMAN

    FSW How to create PBR Combined (TextureName_C) Texture?

    Hi, I would like to know how can we create PBR combined (TextureName_C) texture for Flight Sim World use? Hope someone can share the procedure. Edit: The SDK has the related info but i am not quite understand the procedure...
  3. WebSimConnect

    FSW SDK

    just read the FSW message about the SDK: "Some of you have expressed concern that add-on content is taking the focus away from the development of the core sim, however this is not the case. These add-ons are handled by our Third Party team, who are solely focused on bringing the best and...
  4. WebSimConnect

    Developing FSW C++ add-ons with no SDK

    I spent few hours to test a little bit FSW. I created .lib file out of new simconnect.dll and used old simconnect.h and old gauges.h. I ported from FSX 2 projects, a gauge and a dll loaded by DLL.XML. All compiled well for x64. My findings are: - the gauge is loaded by FSW and security warnings...
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