• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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How to create PBR Combined (TextureName_C) Texture?


I would like to know how can we create PBR combined (TextureName_C) texture for Flight Sim World use? Hope someone can help me on this

The SDK (http://fswsdk.dovetailgames.com/art-authoring/physically-based-rendering.html#TOC-Combined-Map) has the related info but i am not quite understand the procedure.

Hope someone can clearly explain this part:



Are the values of Gamma for
1. sRGB to liner=0.45 and
2. Linear into sRGB=2.2

are fixed? Or, we need to follow the formula written in the "Converting a value from sRGB to linear" section for each texture we created to get the Gamma value?

Please clarify.

Thank you,
Manochvarma Raman