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Hi,
I would like to know how can we create PBR combined (TextureName_C) texture for Flight Sim World use? Hope someone can help me on this
The SDK (http://fswsdk.dovetailgames.com/art-authoring/physically-based-rendering.html#TOC-Combined-Map) has the related info but i am not quite understand the procedure.
Hope someone can clearly explain this part:
Are the values of Gamma for
1. sRGB to liner=0.45 and
2. Linear into sRGB=2.2
are fixed? Or, we need to follow the formula written in the "Converting a value from sRGB to linear" section for each texture we created to get the Gamma value?
Please clarify.
Thank you,
Manochvarma Raman
I would like to know how can we create PBR combined (TextureName_C) texture for Flight Sim World use? Hope someone can help me on this
The SDK (http://fswsdk.dovetailgames.com/art-authoring/physically-based-rendering.html#TOC-Combined-Map) has the related info but i am not quite understand the procedure.
Hope someone can clearly explain this part:
Are the values of Gamma for
1. sRGB to liner=0.45 and
2. Linear into sRGB=2.2
are fixed? Or, we need to follow the formula written in the "Converting a value from sRGB to linear" section for each texture we created to get the Gamma value?
Please clarify.
Thank you,
Manochvarma Raman