• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

pbr

  1. Y

    MSFS The price 500€ kuwait airport retexture only

    Hello everyone one! Ive built kuwait airport via sketchup and used a wierd way of texture ( its not uv mapped), this results in bland textures missing alot of thing tbh. What I require: 1- fully retexture the whole airport buildings most importantly ( ambient occlusion, weathering, stains and...
  2. E

    How to use Alpha Mask to make a fence partly transparent.

    Hi I am trying to make a partly full transparent lattice fence in Blender for export to MSFS. I have version 1.3.3 of the exporter and 3.6.12 of blender. I have used a PBR material from Texture.com with name StretchedFence_Old_2K I used the albedo, metallic, roughness, normal and alpha png:s...
  3. T

    Adding PBR to MSFS imports of FSX airplanes?

    I imported the VirtualCol CRJ-200 into MSFS yesterday, and more or less successfully managed to merge it with the Aerosoft CRJ cockpit. Only downside is the cockpit flickers like crazy, but it's still an amazing feat I didn't think was possible. Next task is adding PBR to the model... but there...
  4. Misho

    MCX MCX - possible to save a "MCX project"?

    So - Having a LOT of FSX/P3Dx.x 3D assets created in 3DS MAX 8 (compatible with older SDKs), and still reluctant to plunge and purchase the latest 3DS MAX upgrade, I am converting them into MSFS format using MCX. My current workflow is: Edit MAX 3D geometry/materials in 3DS MAX 8 Export them to...
  5. FrancisJohannes

    MSFS TEXTURES FULLY BLACK AT NIGHT (SOLVED)

    HI GUYS, So I have this mesh on top of my aircraft. It keeps turning black at a certain time of the day. Normally slightly when the sun is at 1%. This is a mesh exported from blender. I've followed the default aircrafts shading configurations and utilized default NORM & COMP textures as well...
  6. D

    Blender2P3DFSX for Blender 3.x 1.0.3

    Version 1.0.3 is a minor update to make the P3Dv5 and up clearcoat texture export compatible with the MCX Material Editor. This version of the toolset is for Blender 3.x. It adds clearcoat for PBR textures for P3Dv5 and up. It is made from version 0.98.38. This is what the clearcoat options...
  7. M

    MSFS PBR Textures Too Shiny & Metallic

    I'm having an issue with many PBR textures I download (particularly it seems those from textures.com) where the textures are showing up in MSFS as way too shiny and metallic/relective. One example is below, the tiles on the building are extremely shiny both during the day, and at night. I...
  8. A

    P3D v5 Ground polygon issue transparent PBR Material

    Hello guys! The issue consists in the fact that some of the translucent layers (PBR materials) from my custom ground poly, disappear at certain view angles. If I set materials to opaque the problem goes away. Z-Bias begins from 4 to 6, 8 and so on... There's no "overlapping" z-bias layers. The...
  9. L

    MSFS Roughness Clamped Values

    Hi, Something I don't understand is the way how the MSFS Engine is dealing with the roughness. Looks like the roughness values are clamped. It is not a full range between 0-255. I presume it is related to PBR physical correct values and computation optimization (less data to compute if you use a...
  10. peacefarm

    MSFS PBR Textures for CUSTOM MATERIALS

    Hi all, In an attempt to expand processes and get away from projected mesh issues (especially in the last couple SDK updates), I'm looking to use the built-in apron feature of the SDK to make some pavement areas. So far, I've only been able to import the base textures via custom materials, but...
  11. T

    MSFS Wrong reflection with PBR material

    Hello! I've got some really weird reflection on my metal parts. I feel I'm on the cusp of finding out what I'm doing wrong, but it would really help me out if someone could point me in the right direction. Here is the problem, it's hard to explain except by "when a metallic material is applied...
  12. S

    MSFS Problem with a comp texture - its there but doesnt get compiled

    Hello. Not sure where to post this since it has various aspects, i hope its ok here. Its a SubstancePainter file but the error occurs on build only. I have a problem with some texture that i made with Substance Painter. My project has nearly 30 objects, all done the same way but it only...
  13. yorgosGK

    Comparing the 3 ways to texture the ground...

    There are pro's and cons for every method of ground texturing. Firstly I put all three options side by side (for what it's worth this is just a flat plane textured in Substance). Right off the bat we can see how awesome the Scenery object renders in the game's engine. If only the other 2...
  14. carlosgomez

    PBR Clouds Issue

    Hi. I have an issue with some PBR glass. It has the metallic texture and a normal map. The material seems perfectly ok but clouds/sky happen to draw last and look over the material. It doesnt matter if EA is active or not. I also tried removing metallic and normal map from the material and to...
  15. Av8rThor

    Blender Buiilding a package with new files causes MSFS package builder to delete textures and their models

    I built a cube with two UV maps. I put the files in correct places and then (using the the fspackagetool.exe) built the package. it deleted half of my other models and theircorresponding textures! I removed the cube and texturees, ran the tool again and they came back! What gives? While I am at...
  16. R

    No reflection P3D V4 PBR

    I'm trying to create some PBR models for P3D v4 & v5 but I noticed the model does not reflect in v4 but reflects perfectly in V5 what could be wrong ? I attached screenshots from both sims.
  17. Walter Almaraz

    Armor Paint Preset for Prepar3D PBR 0.2

    A simple preset to use with Armor Paint for export PBR textures to be used with P3Dv4 and P3Dv5, remember to read the readme file for installation instructions. Don't hesitate to contacte me if you have any questions or comments, just send me a PM.
  18. delivery guy

    P3D v5 Can i have bump textures with interior cabin light effects?

    So for years i always had to skip having bump maps because we do not use night textures besides the main panel. This way our realism is accurate for the lighting electrical system. We use effects for cabin lights, cockpit overhead lights, maps lights and other lights. Of course the panel we use...
  19. Christian Bahr

    P3D v4 PBR Update - Bahrometrix Civilian Avatars

    Hello and a wonderful day! Bahrometrix is currently working on a PBR update for civil avatars. In addition to the implementation of PBR, the avatars will also receive 2K Textures ... Even the sparkle in the eyes of the avatars is simulated for the first time. The Avatar William carries a...
  20. RicherSims

    P3D v4 PBR Decal order, disappearing layers based on zbias.

    Intriguing issue here. TLDR; GP layers with PBR disappear based on zbias values. I have a GP (processed through the GP Wizard of MCX and placed via SODE as an MDL) with 3 groups of layers: A satellite image base layer. (Zbias 0) A PBR layer overlay for conrete tile/asphalt areas. (Zbias 4) A...
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