• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

texture

  1. Y

    MSFS The price 500€ kuwait airport retexture only

    Hello everyone one! Ive built kuwait airport via sketchup and used a wierd way of texture ( its not uv mapped), this results in bland textures missing alot of thing tbh. What I require: 1- fully retexture the whole airport buildings most importantly ( ambient occlusion, weathering, stains and...
  2. Evilrash

    Optimize the scenery to avoid FPS drop

    I have a built scenery and near to one block of a building, the FPS are getting hit for some users. I have used 4096x4096 textures for the block. Any tips on how to optimize further?? Should I downgrade the pixels to 1024 ? Would be appreciated.
  3. E

    How to use Alpha Mask to make a fence partly transparent.

    Hi I am trying to make a partly full transparent lattice fence in Blender for export to MSFS. I have version 1.3.3 of the exporter and 3.6.12 of blender. I have used a PBR material from Texture.com with name StretchedFence_Old_2K I used the albedo, metallic, roughness, normal and alpha png:s...
  4. JDot029

    MSFS Custom centerlines causing artifacts

    Hi there! I have been trying out custom center lines for my airport (For custom textures). But unfortunately they cause these weird artifacts. Does anybody know a solution to this problem? They only appear when I use "default" or "default_lightened". Not when I use for example "EDGE_LINE_SOLID"...
  5. M

    MSFS PAID - Looking for a 3D Modeler & Texture Artist for MSFS Sceneries

    Looking for a 3D modeler and texture artist to join our scenery team. If interested, please reply below/PM me. PAID position
  6. JDot029

    Blender not applying image as Material

    Good evening, After spending a few hours creating a 3d model in a CAD program, I exported it as an .stl file. Then I imported it into blender and saw that the entire mesh is made out of polygons. Not a big deal I thought. I went on to applying the textures. Now there is one texture I need to...
  7. JDot029

    Blender 3D Model missing texture in the MSFS Editor

    Dear FSDeveloper Forum, I have been using the SDK Editor for MSFS for some time now and understand it really well. Now I wanted to try to export a 3D Model into the simulator. I followed multiple tutorials and guides. The model shows up in MSFS but it is really thin and it is missing it's...
  8. FBK289

    Payware aircraft doesn't have any model files....confused!

    Hi, I bought a payware aircraft from a 3rd party developer in MSFS Marketplace (GKS F-111E) and started doing some custom repaints for it by simply editing the texture files in photoshop. I noticed in their official liveries that some aircraft had different stencils applied to the fuselage than...
  9. Evilrash

    MSFS Material Params not showing.

    I have previously worked on MSFS scenery, coming back after a while and I am facing this issue. I recently updated to Blender version 4.0.2 and am falling to get the Material Params to allow me importing PBR textures. One object in my file shows while other object/models are not allowing any...
  10. Marcstrasb

    MSFS Livery questions ! Newbie Question

    Hello ! Can I receive from a member of the FSDeveloper community a livery construction package with their own instructions, - and not Asobo's examples in LiveryAircraft sample ! I am a willing simmer (I have already released several regional airports on Flightsim.to under the name MarcRouj) -...
  11. WorldSky

    MCX texture looks blurry from far

    Hello, how do I restore the texture so that it is not blurry from a distance view? because in p3d it looks the same as what I see in mmcx.
  12. Akhil Vijay

    FSX Bluish color in runway white light textures at foggy conditions

    I have a concern regarding the runway and approach light textures in my custom-created model. During foggy or overcast conditions, I have noticed that the white textures are appearing bluish in color. I would like to inquire if I made any mistakes during the model conversion process that could...
  13. FSMuseum

    Sketchup Texture Mapping Issues

    Hi all, I am attempting to model some very low-poly cars for use as scenery objects. Issue #1: Each car is an individual component in Sketchup for ease of copying and modifying. When entering the component (double clicking on) and then exiting the component, the texture mapping of any...
  14. D

    LOD & optimization

    I work (in Blender) on a static model with textures that have normal maps. WRT LODs the 'optimization rules' in the SDK Documentation claim that better than introducing new resized textures it is to abandon individual textures completely. And a good way to start right from LOD01 is to dismiss...
  15. A

    MSFS Same model with different textures?

    Hi all, Please, tell me if it's possible to have the same model (not simobject), for example a static car (for parking) or human, with different textures (liveries) for it? Thank you!
  16. jpfil

    MSFS Third party aircraft texture issue

    Hello, A colleague of mine did textures of an airline for Asobo's Kingair. If I load this model to pilot it the textures display perfectly without any problem. On the other hand, if I use this model as a static SimObject in a scenery, the texture of the company disappears if I am more than 100...
  17. unc1rlm

    Convert Textures

    If you have a model and the images are called 0/1/2/3/4 jpgs or pngs. with the tool in textures under material So you would rename the textures first and re-export to create a new bin/gltf/xml. so that you don't get an error message in the package tool when you first put the model in the...
  18. B

    MSFS How to add materials to an imported aircraft?

    Hello, I’ve just imported a FSX aircraft using the legacy converter but it’s textures don’t show any reflection at all (the livery looks like it’s made of concrete). I’ve tried opening the aircraft.cfg file in the Model Converter X, changing the smothness to 1 in all textures and export them...
  19. PhobosDesigns

    MSFS [Deleted]

    Deleted
  20. PhobosDesigns

    MSFS [SOLVED] Fence object transparency issues and flickering

    Hey folks! Just started work on my perimeter fence and was very happy with the model and textures I made until I saw it lined up in the MSFS SDK. I'm seeing two big issues: The fence looks correct when the ground is in the background, but the texture disappears when the sky is the background...
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