• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

texture

  1. A

    MSFS20 Paid - 3D Modeler One Time Project

    I am looking for a 3D modeler and texture artist who can complete a one time personal project for me. Use your choice of 3D modeling software. This will be a paid job and pay is negotiable. Please DM me for more information.
  2. Walter Almaraz

    A little program that may help you - TexFusion

    Hi, I designed a little program in C# Windows Forms, to merge textures in one texture, normally we use this procedure to create PBR textures. While there a much better tools, this one can simplify this task in some cases. I'm still learning about software development, this program may not be...
  3. Walter Almaraz

    TexFusion 1.0.0

    A small tool that merge PBR textures in one. A small tutorial in Youtube is available in the following link to show how it works.
  4. Christian Bahr

    MSFS20 Service for Animated People

    Hello. I would like to offer my service for animated people here. If you are interested, you can contact me via PM. Or via my email address info(at)bahrometrix.de The models are licensed and are delivered as finished Simobjects. Examples of the models
  5. Y

    MSFS20 The price 500€ kuwait airport retexture only

    Hello everyone one! Ive built kuwait airport via sketchup and used a wierd way of texture ( its not uv mapped), this results in bland textures missing alot of thing tbh. What I require: 1- fully retexture the whole airport buildings most importantly ( ambient occlusion, weathering, stains and...
  6. Evilrash

    Optimize the scenery to avoid FPS drop

    I have a built scenery and near to one block of a building, the FPS are getting hit for some users. I have used 4096x4096 textures for the block. Any tips on how to optimize further?? Should I downgrade the pixels to 1024 ? Would be appreciated.
  7. E

    How to use Alpha Mask to make a fence partly transparent.

    Hi I am trying to make a partly full transparent lattice fence in Blender for export to MSFS. I have version 1.3.3 of the exporter and 3.6.12 of blender. I have used a PBR material from Texture.com with name StretchedFence_Old_2K I used the albedo, metallic, roughness, normal and alpha png:s...
  8. Jakob.D029

    MSFS20 Custom centerlines causing artifacts

    Hi there! I have been trying out custom center lines for my airport (For custom textures). But unfortunately they cause these weird artifacts. Does anybody know a solution to this problem? They only appear when I use "default" or "default_lightened". Not when I use for example "EDGE_LINE_SOLID"...
  9. M

    MSFS20 PAID - Looking for a 3D Modeler & Texture Artist for MSFS Sceneries

    Looking for a 3D modeler and texture artist to join our scenery team. If interested, please reply below/PM me. PAID position
  10. Jakob.D029

    Blender not applying image as Material

    Good evening, After spending a few hours creating a 3d model in a CAD program, I exported it as an .stl file. Then I imported it into blender and saw that the entire mesh is made out of polygons. Not a big deal I thought. I went on to applying the textures. Now there is one texture I need to...
  11. Jakob.D029

    Blender 3D Model missing texture in the MSFS Editor

    Dear FSDeveloper Forum, I have been using the SDK Editor for MSFS for some time now and understand it really well. Now I wanted to try to export a 3D Model into the simulator. I followed multiple tutorials and guides. The model shows up in MSFS but it is really thin and it is missing it's...
  12. FBK289

    Payware aircraft doesn't have any model files....confused!

    Hi, I bought a payware aircraft from a 3rd party developer in MSFS Marketplace (GKS F-111E) and started doing some custom repaints for it by simply editing the texture files in photoshop. I noticed in their official liveries that some aircraft had different stencils applied to the fuselage than...
  13. Evilrash

    MSFS Material Params not showing.

    I have previously worked on MSFS scenery, coming back after a while and I am facing this issue. I recently updated to Blender version 4.0.2 and am falling to get the Material Params to allow me importing PBR textures. One object in my file shows while other object/models are not allowing any...
  14. Marcstrasb

    MSFS20 Livery questions ! Newbie Question

    Hello ! Can I receive from a member of the FSDeveloper community a livery construction package with their own instructions, - and not Asobo's examples in LiveryAircraft sample ! I am a willing simmer (I have already released several regional airports on Flightsim.to under the name MarcRouj) -...
  15. WorldSky

    MCX texture looks blurry from far

    Hello, how do I restore the texture so that it is not blurry from a distance view? because in p3d it looks the same as what I see in mmcx.
  16. Akhil Vijay

    FSX Bluish color in runway white light textures at foggy conditions

    I have a concern regarding the runway and approach light textures in my custom-created model. During foggy or overcast conditions, I have noticed that the white textures are appearing bluish in color. I would like to inquire if I made any mistakes during the model conversion process that could...
  17. FSMuseum

    Sketchup Texture Mapping Issues

    Hi all, I am attempting to model some very low-poly cars for use as scenery objects. Issue #1: Each car is an individual component in Sketchup for ease of copying and modifying. When entering the component (double clicking on) and then exiting the component, the texture mapping of any...
  18. D

    LOD & optimization

    I work (in Blender) on a static model with textures that have normal maps. WRT LODs the 'optimization rules' in the SDK Documentation claim that better than introducing new resized textures it is to abandon individual textures completely. And a good way to start right from LOD01 is to dismiss...
  19. A

    MSFS20 Same model with different textures?

    Hi all, Please, tell me if it's possible to have the same model (not simobject), for example a static car (for parking) or human, with different textures (liveries) for it? Thank you!
  20. jpfil

    MSFS20 Third party aircraft texture issue

    Hello, A colleague of mine did textures of an airline for Asobo's Kingair. If I load this model to pilot it the textures display perfectly without any problem. On the other hand, if I use this model as a static SimObject in a scenery, the texture of the company disappears if I am more than 100...
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