• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

fsx steam edition

  1. Poutine_Operator

    FSX:SE XMLVARS Not Working In FSX:SE

    Hey all, I want to use the Icaro AW139 in fsx: se but it says you need to install XMLVARS to get the panels to work. I downloaded XMLVARS and followed the install instructions but no prompt popped up and the panels don't work. How do I fix...
  2. E

    FSX:SE XML gauge file locked

    Hello experts, I am sorry for such a basic question but I am surprised by what is happening with my FSX-SE. I am an absolute beginner regarding XML gauge coding (you probably know I like C++ much better), I wrote a very simple XML gauge that I integrated in a panel. I selected the aircraft in...
  3. Pablo R.

    FSX How can I make "Physical" objects?

    Hello, I want to know how to make a real "Physical" object for FSX, that is actually there and where the airctaft can go over and NOT trough. I want to make a runway that way, so the aircraft actually rolls over it. Because if I use custom Ground Polygons, I have problems because the Runway...
  4. A

    FSX ADE cannot find the shp2vec compiler

    Hi I just finished working on an airport in ADE and I went to compile it and I see this error https://gyazo.com/389c678eb87b6d25129e8fa766d7cf54 I have set the shp2vec folder to c:\Program Files (x86)\Steam\steamapps\common\FSX\SDK\Environment Kit\Terrain SDK I would really appreciate some...
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