• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
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lights

  1. ashmanmedia

    MSFS X-Plane .OBJ lights to msfs2020?

    Just wondering if I have an .obj which contains x-plane lights coordinates is there any conversion to place basic MSFS lights?
  2. K

    MSFS Creating an array of lights in Blender and exporting it to MSFS2020

    Hi guys! I wanted to create an array of lights and place them along a curve in Blender - that's when I found out you can't use modifiers on non-meshes. I found a workaround ---> using instancing. The issue is, those hundreds of lights are not duplicates but instances and the gltf exporter seems...
  3. Christian Bahr

    MSFS 3-D Lights in MSFS

    Hi. I would like to ask if there is a possibility to add the internal runway lights of the MFS to his own 3-D model. What are meant are the lights that are green on one side and red on the other, etc. The internal MFS lights should actually have a GUID ?! Or asked a little differently. Can you...
  4. M

    MSFS best way to add lights to google map biuldings to export to msfs

    HI I import over 20 buildings from google maps and add to msfs but I try different ways to add lights to the buildings windows change color but never show on msfs, I did transparent squares over the building's windows and put in blender as a emission surface but doesn't work i m a beginner...
  5. Walter Almaraz

    Issues with LUA scripts

    Hello, I'd been working on a LUA script for Runway and Taxilights. This is the script: !lua local visibility = varget("O:Weather.AmbientVisibility", "Meters") if visibility < 8001 then varset("T:DiffuseTexture","String","lights_lm.dds")...
  6. unc1rlm

    P3D v4 Trying to figure out Attached Object Editor

    In the pic.. The airplane in view with all the little squares and the Heirarchy I have lots of cfg pts...but nothing in the editor. I also see the lights in aircraft cfg but in reality I only have at best..three little old green or blue lights. Maybe if someone could look at aircraft cfg and...
  7. Bownsy105

    P3D v4 Creating lights with effects

    I am attempting to make custom runway lights. After trying the BGL method and being unhappy with the results, I moved over to using effects. The custom effects do not seem to scale with distance, meaning they are either difficult to see at a distance or too big up close. It seems that the...
  8. W

    Taxiway Lights at Default Airports

    Hi everyone, I was wondering if there is an easy way to replace the default dots at p3d airports with light poles or similar objects that we find at nice payware airports? Or does each airport need to be designed separately? I'm just wondering if there's some kind of default taxiway light...
  9. T

    Ground is flickering

    Hi Everyone, I created the ground of my airport in Blender. You can see this "Mesh" in MCX here: http://bit.ly/2fG4GKY Later on I imported it as a Library Object into ADE and then I saw that the Mesh was flickering in FSX. So, how can I use my Mesh as a normal ground? And my second problem...
  10. SierraB

    FSX Decouple lights from default battery

    In the process of coding the overhead panel of the Saab I reached the lights panel and with it one of FSX's most unflexible systems. In FS all lights are usually tied to the default battery. The aircraft.cfg offers to assign the lights to different buses, but they are way too few - at least for...
  11. Clutch Cargo

    P3D v3 General questions about aircraft lighting...

    Hey all... As I am sure many of you have noticed the lighting for aircraft has changed dramatically with new updates of P3D. In the past I could add my own custom landing, nav, and strobe lights via A2A Shockwave or mix/match from other aircraft. But now, taking a look at the current default...
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