I see in simulation variables: ELECTRIC GPU ACTIVE and ELECTRIC GPU SWITCH, in eventID saw: KEY_ELECTRIC_GPU_SWITCH_TOGGLE and KEY_ELECTRIC_GPU_SWITCH_SET, also in sim control can make a key for ground power unit on/off. I was made a botton for gpu on/off in VC, and I think it's worked. Because when engine shutting down, generator off, parking brake set and battery on, switching on gpu and avionics not shutting down a long time. Is that's mean the battery is not discharged?
And I gave a few questions.
First: I was made a gpu botton with variable electric_gpu_switch and event is gpu_switch_toggle - I thought it is correct? This botton must on or off ground power to the aircraft. Also I was try make a switch (in VC) for connect/disconnect gpu from aircraft. I take variables gpu_active and event gpu_switch_set. But this botton not working correctly. When sim on ground, parking brake set, generators off, battery on - I can't on (connect) gpu by this botton. But if I switch on gpu button this botton also switching on. Is that's mean this two variables is the same? How to fix it?
Second question: If I need only mouse click or, for example, light announciator without animation do I need to add guid, animation length to modeldef.xml?
And I gave a few questions.
First: I was made a gpu botton with variable electric_gpu_switch and event is gpu_switch_toggle - I thought it is correct? This botton must on or off ground power to the aircraft. Also I was try make a switch (in VC) for connect/disconnect gpu from aircraft. I take variables gpu_active and event gpu_switch_set. But this botton not working correctly. When sim on ground, parking brake set, generators off, battery on - I can't on (connect) gpu by this botton. But if I switch on gpu button this botton also switching on. Is that's mean this two variables is the same? How to fix it?
Second question: If I need only mouse click or, for example, light announciator without animation do I need to add guid, animation length to modeldef.xml?




