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G'Day folks
I am not doing ok with Gmax material editor. Since I am using Unlimited export system, I have several scenes with objects sharing the same materials. The main problem is that I realized that the same material, appeared in the same scene (and also in the remaining) with different material and map names; all of them are sharing the same attributes (textures and parameter settings).




The image is self explanatory and it was after I did a lot of cleanup in the same scene! The problem will remain the same in other scenes and the "same material" will have more different names...
I will do the clean up, however it will take me a thounsand years by hand; so, I have a couple of queries:
In advance, thank you. Will keep cleaning until a kind soul give me some hints
Sergio.
I am not doing ok with Gmax material editor. Since I am using Unlimited export system, I have several scenes with objects sharing the same materials. The main problem is that I realized that the same material, appeared in the same scene (and also in the remaining) with different material and map names; all of them are sharing the same attributes (textures and parameter settings).





The image is self explanatory and it was after I did a lot of cleanup in the same scene! The problem will remain the same in other scenes and the "same material" will have more different names...
I will do the clean up, however it will take me a thounsand years by hand; so, I have a couple of queries:
- Is this behavior a real problem (regarding drawcalls)?
- For that reason, would affect performance?
- Is there any more feasible way to keep track on parts and their material names for the cleaning process?
In advance, thank you. Will keep cleaning until a kind soul give me some hints
Sergio.

