Hi,
If I setup the default 747 in the sim on the ground at night, all the lights (wing, landing, taxi etc) -- all work perfectly as expected. No mods done to the aircraft at all -- everything default.
Then, using MCX I can open and attach an fx_landing effect to the default B747 model as an added (uniquely named) attach point "effect" using the Attached Object Editor' s ADD>EFFECT menu and adding the fx_landing effect from the effects folder. After I export the mdl (no errors, 1 warning about a dds texture) it exports no problem (using the Exporter setting: p3dv4_xtomdlpath: C:\Program Files\Lockheed Martin\Prepar3D v4 SDK 4.2.21.24048\Modeling\3ds Max\3DSM2017_x64\Plugins\XtoMDL.exe )
When I then look at the model in P3d v4, the added landing light shows up very nicely in exactly the place expected, and also illuminates the ground and everything else in its path as expected etc. (so the orientation is correct) See attached image. It shows all the other aircraft lights OFF, but the newly added light stays ON no matter what.
The problem is that when I use the L key as usual, all the aircraft lights turn on and off as expected, EXCEPT/BUT my new light addition stays lit and wont turn off.
What are the steps to add a landing light to an existing (MDLXMDLH model) and ALSO have the added/new light "obey" the L key as an on-off switch for the model? (like all the other lights do)
Thanks for the help.
If I setup the default 747 in the sim on the ground at night, all the lights (wing, landing, taxi etc) -- all work perfectly as expected. No mods done to the aircraft at all -- everything default.
Then, using MCX I can open and attach an fx_landing effect to the default B747 model as an added (uniquely named) attach point "effect" using the Attached Object Editor' s ADD>EFFECT menu and adding the fx_landing effect from the effects folder. After I export the mdl (no errors, 1 warning about a dds texture) it exports no problem (using the Exporter setting: p3dv4_xtomdlpath: C:\Program Files\Lockheed Martin\Prepar3D v4 SDK 4.2.21.24048\Modeling\3ds Max\3DSM2017_x64\Plugins\XtoMDL.exe )
When I then look at the model in P3d v4, the added landing light shows up very nicely in exactly the place expected, and also illuminates the ground and everything else in its path as expected etc. (so the orientation is correct) See attached image. It shows all the other aircraft lights OFF, but the newly added light stays ON no matter what.
The problem is that when I use the L key as usual, all the aircraft lights turn on and off as expected, EXCEPT/BUT my new light addition stays lit and wont turn off.
What are the steps to add a landing light to an existing (MDLXMDLH model) and ALSO have the added/new light "obey" the L key as an on-off switch for the model? (like all the other lights do)
Thanks for the help.


