- Messages
- 503
- Country
Hi Jon/Dick,
I’ve been creating objects for a few weeks in Blender (still going) and have now brought them into a project via the InSim Dev mode. However because it’s going to be a POI and this has no airport, I’ve hit some issues:
1. I cannot use Aprons and other items such as Helipad and Painted Lines
2. If I add an airport (and make it closed) the ICAO must be a legitimate one but not quite sure in what way. I used YTIS but that doesn’t exist in game that I can see and passes the compile. If I make it YTXX for example, the compiler fails it and drops the airport.
3. Making it an airport as such, after compile, none of the airport specific items show in game. The non-airport specific do - so scenery objects and polygons, Blender do
4. Somewhere I remember seeing (but I cannot find it) about priorities-I cannot get rid of the grass. So anything at ground level has grass showing through it. Again I cannot use Aprons so struggling to be rid of it
The other question is how does (if at all) ADE cope with a project that is a non-airport?
I’ve been creating objects for a few weeks in Blender (still going) and have now brought them into a project via the InSim Dev mode. However because it’s going to be a POI and this has no airport, I’ve hit some issues:
1. I cannot use Aprons and other items such as Helipad and Painted Lines
2. If I add an airport (and make it closed) the ICAO must be a legitimate one but not quite sure in what way. I used YTIS but that doesn’t exist in game that I can see and passes the compile. If I make it YTXX for example, the compiler fails it and drops the airport.
3. Making it an airport as such, after compile, none of the airport specific items show in game. The non-airport specific do - so scenery objects and polygons, Blender do
4. Somewhere I remember seeing (but I cannot find it) about priorities-I cannot get rid of the grass. So anything at ground level has grass showing through it. Again I cannot use Aprons so struggling to be rid of it
The other question is how does (if at all) ADE cope with a project that is a non-airport?