Since upgrading the poly processing, I've been considering doing the equivalent for lines - but held off to avoid destabilization. However, with George's experience a couple of days ago where the texture disappeared as a consequence of him doing a couple of normal things, I decided to "take the plunge".
The attached Version 0.0.94 includes that new capability. Of major significance also is that you now need open the editor only to specify/change line width or texture settings. Vertex insertion/deletion/moves from the ADE panel, for example, SHOULD now be handled automatically.
As promised, I have also:
As with polys, the reworking of the lines code resulted in an overall simplification. ("Second time around" is always better.) I've spent a lot of time testing this new release. Nonetheless, I'll be very surprised if you don't find a few loose-ends.
Have fun!
Don
The attached Version 0.0.94 includes that new capability. Of major significance also is that you now need open the editor only to specify/change line width or texture settings. Vertex insertion/deletion/moves from the ADE panel, for example, SHOULD now be handled automatically.
As promised, I have also:
- added another option to the compile dialog to allow the user to specify either ARP or local center as reference for compile, and
- eliminated the "proximity-to-center" check from the resize logic.
As with polys, the reworking of the lines code resulted in an overall simplification. ("Second time around" is always better.) I've spent a lot of time testing this new release. Nonetheless, I'll be very surprised if you don't find a few loose-ends.
Have fun!
Don
Last edited:



