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Ade-gp 0.0.94

George will be pleased to learn that I've found a way to slightly reduce .asm file size for large, complex arrays of gp objects.

Don

This is what I would have expected. 0.93 -> 0.94a



Well done Don :D
 
Not unusual. Duplicate vertices cannot be triangulated. Whenever ADE_GP encounters an object that cannot be triangulated, it generates this message.

This particular object must be an old one. Now, when you create or edit an object with superimposed vertices, a warning message is issued.

Don
 
Then it's from the compiler - which means it was not detected by the editor and should have been.

I'll check.

Don
 
Correct, the editor doesn't give a warning.

A three point line with two coincident points:

 
Hi,

if I rotate a poly, it's texture is no longer in place (misaligned).

Help!

When the poly is re-opened with GP, I see only 1 vertice in the down-left corner of the texture.

(I hope you will understand my poor english)
 
Your English is fine.

Are you rotating the poly in the GP editor or in ADE. I've just tried rotating in the GP editor and all seems OK?

Perhaps you could send me a screenshot to identify the poly you are rotating so I can try the same one.

Don
 
I don't think you can rotate polys in ADE yet?

If you are rotating them in the GP editor, then *you* are misaligning the texture by rotating it. That does not rotate the polygon at the airport, only rotates the texture on the polygon.
 
I rotate the poly in ADE (with ALT key pressed). It was OK with previous releases.
 
Why did you mention the Alt key? It's not used by ADE_GP.

I've just tried rotating several more polys. No problems?

I haven't (knowingly) touched the code for polys in a couple of weeks. What, exactly are you doing? Do you have the latest release installed?

Don
 
ALTERNATE key and mouse wheel can rotate polys and lines in ADE, I have certainly learned this combination somewhere.

I'm always using latest releases of ADE and GPE.
 
Sorry, Jacques. You said you were rotating in ADE; I read ADE_GP. My bad.

While you shouldn't get all the vertices superimposed as you are, ADE_GP cannot preserve the texture application through a rotate in ADE. ADE_GP can tolerate most manipulations of polys in ADE, but it needs at least two vertices to remain in the same relative position. When you rotate, no vertices stay in the same relative position; they all move.

What you should see is the same display as if you had just created the poly in its new position. And, I suspect, if you click Reset, that's what you'll get.

I'll investigate why this is happening and fix it to make a proper recovery. But, you will still lose any texture adjustments you might have made.

Please confirm that when you click Reset, you get the display back.

Don
 
Yes I confirm that the display gets back when I click on reset. You have got my project, all the stands identification markings are made with rotated polys. I can't see any distortion with rotated polys drawn in previous releases of GP. However, it happened with lines.
 
You must have re-adjusted the poly textures after rotating.

If you rotate lines, ADE-GP will attempt to recreate the line in its new form.

Don
 
You must have re-adjusted the poly textures after rotating.

Don

Absolutely not, I never re-adjusted the poly textures after rotating and they were OK.

With rotated lines, I have to re-open them in GP editor and select the texture again.
 
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