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Thanks, Floda. The situation is as I hoped it would be. It is the third entry, i.e., 500, which is eliminating the autogen suppression. The other two control visibility and may be used to improve FPS.Just to avoid any kind of misunderstanding I'll sen a screenshot of my settings
I thought that might be the case since, as you can see if you look carefully, the missing line is actually there; it is just very narrow at one end, reducing to 0 width at the other. It was compiled with (a) or (b). (c) would have been OK.Sorry Don. It may have been compiled with version .96(a), (b) or (c). It is ok with version (d).

I found it inconvenient to always have the texture positioning adjusted
What happens every time what?And this happens every time?
If there weren't superimposed vertices, then the warning wouldn't have been issued. Am I supposed to read between the lines and guess that the closing vertex will always be superimposed on the opening vertex in any closed-line situation and hence, that warning should be suppressed?A warning which shouldn't occur?
Then why did you draw one?In fact I didn't need a circle