• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Aerofly 2 Released; Beta; Steam Games

Their version of config file (aircraft.cfg) is called a TMD.

The parts list that has axis information, etc, is called the TM log. This is used to copy/paste part information to your TMD config and setup animations, etc. Find your parts names (carried over from Max) and start importing to your TMD. This is done once (not every time) and setup. Your model, if it keeps the same parts names, will then continue to link into your TMD setups or settings.

One part 'info block' from the TM log;


Servo is your animation name section. This simulator was originally for RC planes. It was adapted to real planes, real world simulation. The coding will still use the base RC code naming in it. So you will see servo's mentioned often in animation calls. Animation ID tags. This one is not correct and would use the prop animation. The TM file that this was copied from is like 'raw data'. You take that data and set it up in the TMD file.

Note; on the below info block, this part in Max is Prop_Disc_Fast_qwrgRB

EDIT: Man, I dont know how my pilot dude got pink fingernails. Something went horribly wrong, lol...

Code:
    0.08-tmmodule:                    <[string8][object][hingedbodygraphics]
    0.08-export:                      <[string8][Name][Prop_Disc_Fast_qwrgRB]>
    0.08-tmmodule:                    <[string8][RigidBody][Fuselage]>
    0.08-export:                      <[string8][GeometryList][ Prop_Disc_Fast_qwrgRB ]>
    0.08-tmmodule:                    <[uint32][PositionID][Fuselage.R]>
    0.08-tmmodule:                    <[uint32][OrientationID][Fuselage.Q]>
    0.08-export:                      <[tmvector3f][Axis][ 0.0000 0.9298 -0.3681 ]>
    0.08-export:                      <[tmvector3f][Axis][ 1.0000 -0.0000 0.0000 ]>
    0.08-export:                      <[tmvector3f][Axis][ 0.0000 -0.3681 -0.9298 ]>
    0.08-export:                      <[tmvector3f][Pivot][ 1.1299 0.0004 0.0918 ]>
    0.08-tmmodule:                    <[uint32][AngleID][ServoRightAileron.Position]>
    0.08-tmmodule:                >
[CODE/]
 
It would probably be good to start a conversation on this in the Models forum room towards this subject. Sorry to hijack this one. Good to know facts though.

Just note that as how they have done with their planes in AF2, we can also, if that answers your questions. They have a similar way of SimConnect. They have some things yet that we do not have, like ATC (yet). They are updating continuously, introducing more and more systems.

The TMD reminds me (very slightly) of X-Plane, when I tried to learn that. Its very easy to read through the list, tuned and modified in Windows Notepad. You can almost guess how things work.
 
@lionheart,
Thanks for the beautiful photo of your Q200 in FS2 - sure hope you can do that with the recent SDK release - it would make an amazing DLC for us. I find the best sensation for VR is a cockpit with a frameless (or nearly) windscreen. Having the gauges at the bottom of your viewpoint still provides a structure that helps with any motion sickness. If you can help us also with anything more you learn so we can make some changes of our own - maybe a tif/bmp of the livery in white so we could repaint it as well.
Please let us know if you do start a thread in the models section! The portion of the toolset that I would like to utilize is some scenery/simple airports - but I can't afford 3DStudioMax.

Thanks

Dave
 
Dave, remember, you can rent Max now. I wish I could have back in the day. It took me nearly 2 years to save up for Max. Now you just rent it like Photoshop.

If you do decide to at least 'try' Max, make sure you get the right version for their exporter.
 
I am correct in the price that I see per month - $180 or so? For my casual use, that would be way too much.

Dave
 
I thought it was about $20.00 USD or $40.00 USD. dang.. You are right. Thats too much for something you will never own. Insane. It goes down with full year(s) purchase, but still its renting it.

I got mine when you could buy it. I paid about $4400.00 and that came with a 1 year subscription for low upgrades for the next version. I am glad I saved up my money for it. This program is amazing. I love it. But man, that is a LOT of money for a monthly fee. Too bad...

I wonder what person thought up of just renting their software? Must be a banker.. someone who wants to hijack the industry of people that would use it. Like, only for rich people... not the mainline public... sad. This is why Blender is probably now number one in the industry. Everyone is turning to it.
 
I wonder what person thought up of just renting their software? Must be a banker.. someone who wants to hijack the industry of people that would use it. Like, only for rich people... not the mainline public... sad. This is why Blender is probably now number one in the industry. Everyone is turning to it.

Telling people they are just "renting" the software has become standard practice nowadays, which generally means people use older versions if they can.

Everytime I see an ad popup for Office 360 I just laugh maniacally and pat the box for my copy of Office 2003.
 
Telling people they are just "renting" the software has become standard practice nowadays, which generally means people use older versions if they can.

Everytime I see an ad popup for Office 360 I just laugh maniacally and pat the box for my copy of Office 2003.


I have that... :(

But, its only about $10.00 a month. If it were higher, I wouldnt have it. I use Excel quite a bit, and Word can do mini HTML's for my in-plane manuals (info popups). $120 a year. sigh......
 
*Tries to imagine what would happen if 3rd parties started trying to rent their planes and sceneries to users* :yikes:

Thankfully we don't have to do that. New technologies and new simulators as well as a vast array of aircraft to do gives us plenty to do instead of sit around and twiddle our thumbs.
 
I have the Dev Edition of P3D V2 and V3. So I am basically there. But I pay also for the tools and things, and I am happy with it. P3D rocks!
 
I just noticed that there is a plugin for AC3D in the Aerofly FS2 SDK (it takes an AC model and outputs a TGI format that the Aerofly converters use). And since AC3D is very inexpensive ($109USD or so), why not use that instead of 3DStudioMAx for us casual users to build aircraft or scenery. Granted, the tool itself is not as easy as ADE or MCX or Instant Scenery, but maybe some current tools could output an ".ac" format instead of BGL (like MCX already does).

I imagine that AC3D is a real subset of the capabilities of 3DSMax but is it enough for the casual user?
 
I just noticed that there is a plugin for AC3D in the Aerofly FS2 SDK (it takes an AC model and outputs a TGI format that the Aerofly converters use). And since AC3D is very inexpensive ($109USD or so), why not use that instead of 3DStudioMAx for us casual users to build aircraft or scenery. Granted, the tool itself is not as easy as ADE or MCX or Instant Scenery, but maybe some current tools could output an ".ac" format instead of BGL (like MCX already does).

I imagine that AC3D is a real subset of the capabilities of 3DSMax but is it enough for the casual user?


Interesting... Im going to Google this.
 
Goodness...

This is interesting... I wonder if I can bounce files between Max and AC3D?

86cd47a5.jpg


614.jpg


Bildschirmfoto 2016-07-20 um 13.28.54.jpg


e961477d.jpg
 
@lionheart,
Actually, I'm sure that you would be better poised to start the new thread both for proper title and topic area - just let me know where. I am not really a modeler - except for minor cut/paste/texture mod fixups and adding someone else's objects together for a more interesting airport. As you've read above, I used FsEarthTiles, ADE, MCX, and Instant Scenery to do most of my efforts and SbuilderX as well.
One major problem as I see it - especially for scenery usage - is with AC3D, I don't see any ability to carefully add and register a background image (with accurately known lat,lon corners) - maybe I'm missing something, but to try to do the ADE type of effort seems quite difficult with AC3D if that isn't available. Some of Xplane's chief object makers use it specifically though. IPACS says it is missing a few things as well - vertex fields for human animation? The FS2 SDK includes the DR400 aircraft which has the .ac file (AC3D) as well as the max and c4d file format. IPACS also said: Some advanced materials in Aerofly require you to add some text strings to AC3D materials, which is a little tedious, but once you know what to do its easy.

Hope this starts an interesting line of development - I really enjoy FS2 as the best VR fluid flying experience but they need some aircraft/scenery help (lot's of the world left to fill!)

Dave
 
Dave, I totally agree on that last part. So much yet to do, and that will be the adventure.

The big thing with FS2004 was addons. You bought the base FS2004 sim and you filled it up with scenery and planes. I must have had 60 gigs of addon things in my FS2004. I am sure others had tripple that. Hopefully this will be the same.

Im almost finished with my present plane and I can jump into Aerofly full time.



Bill
 
This all looks quite promising to be honest. Read through the SDK wiki, and the naming conventions, the formats... So much more developer friendly than what we have with the MSFS line of sims.
 
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