Paul Domingue
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This is true for FS9 but not for FSX. It is the number of texture vertices that affect FPS in FSX.reduce polygon = more FPS
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This is true for FS9 but not for FSX. It is the number of texture vertices that affect FPS in FSX.reduce polygon = more FPS




Okay hold on, I think I got myself confused now. Let's get this straight: a model can be high-poly, wich wouldn't effect FPS (?), and it can be high-poly textured, with would effect the FPS?
Then if I would bake textures what would that do with the knodlege of the high-poly texturing in mind?
I'm asking here to be sure, because with the baking won't I be making a high-poly model into a high-poly texture?





Looks majestic, great job!

WOW its shaping up very nice the last few pictures look amazing cant wait to try this out.


WOW F747fly! You are doing a incredible job!
Kris![]()