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looks like modelling is finally nearing its completion... what about the interiors and or the flight deck? Anything started on there?


Agreed, but how they get into the sim, does matter.The looks in blender or in MCX for that matter cannot tell me how things will look in the sim.
Which version of Blender or the Blender2FSX toolset are you using now?For the model I obviously use the toolset and its export features regarding materials (and FSX parameters) and the appropriate texture slots.
- How is your current texture being made?The base layers of the textures are baked within blender using the internal (original) render engine,
Then you might want to read this Cycles tutorials documents over hereI find the cycles engine makes things more complex in terms of maps.
Q: Does the FSX SDK offer some examples in this area?I just need to get my material parameters right, which is a matter of trial and error at this point.

