Hi
@DistantEcho !
Well I'll explain to you how I made the doors and windows (it's really easy in Blender) but what do you mean with the gear? Do you mean the gear doors or the gear itself?
Anyway here's a small article I wrote for those who want to know how I (other might have another way of doing this) cut out doors and windows:
In this example I'll be using a simple fusalage made of a cylinder with the two side face deleted and a "solidify" and a "edge split" modifier.
Go to the
Othographic view from which you can see the object you want to cut out on the blueprint. E.G. for a door it would be the left or the right viewport.
Now make a plane object and twist it 90 degrees so you can see the face.
Edit the plane to ressemble the object you would like to make, in this case the door.
make it a bit smoother by selecting all verts and bevelling (Ctrl + Shift + B)
Now go back to Object mode and select the door-plane and the fusalage
make sure you're still in the Orthogrphic vieport in which you made the plane. Now go in to edit mode and select Tools > Knife Project
Now you should be able to see this:
Press P to detach the cut-out door from the fusalage. Now the door is a seperate object (and you can remove the door-plane we made to cut it out)
With this method you can verry quickly make the doors, windows and cargodoors (just to name a couple of things)
See I created this in unbeneeth two minutes:
Some more experienced Blender users (such as
@Dutcheeseblend and
@krispy1001 ) might have faster techniques though...