Christian Bahr
Resource contributor
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Hello!
I am currently in the process of creating Essen-Mülheim Airport for the MFS. So far I haven't even gotten around to daring to do the scenery design for the MFS, because I just flew and had a lot of fun doing it. But now duty calls and after gaining experience for the MFS SDK (Dortmunder U from the Dortmund project), things are moving forward
After it became more and more clear how to bring the PBR textures from the P3D v5 Universe into the MFS Universe, so that they then also show the PBR effect, it was very quick to bring more MFS glTF models into the MFS ...
What works very well in the new MFS SDK:
- Export of the 3-D models as original MFS glTF models
- Revised and reassigned PBR textures
- Exclude the MFS default buildings
- Flatten the airport area with terraforming
Later, animated 3-D models will also be brought into the MFS:
- Animated people
- Animated ground vehicles
- Sightseeing flight of the WDL-Blimp
etc
Of course, dynamic objects should not be missing either:
- Dynamic Windsocks
- Dynamic Wind Turbines
- Dynamic wind direction indicators
- Dynamic Landing-T
There is still a lot to learn and use. Let's do it
I am currently in the process of creating Essen-Mülheim Airport for the MFS. So far I haven't even gotten around to daring to do the scenery design for the MFS, because I just flew and had a lot of fun doing it. But now duty calls and after gaining experience for the MFS SDK (Dortmunder U from the Dortmund project), things are moving forward
After it became more and more clear how to bring the PBR textures from the P3D v5 Universe into the MFS Universe, so that they then also show the PBR effect, it was very quick to bring more MFS glTF models into the MFS ...
What works very well in the new MFS SDK:
- Export of the 3-D models as original MFS glTF models
- Revised and reassigned PBR textures
- Exclude the MFS default buildings
- Flatten the airport area with terraforming
Later, animated 3-D models will also be brought into the MFS:
- Animated people
- Animated ground vehicles
- Sightseeing flight of the WDL-Blimp
etc
Of course, dynamic objects should not be missing either:
- Dynamic Windsocks
- Dynamic Wind Turbines
- Dynamic wind direction indicators
- Dynamic Landing-T
There is still a lot to learn and use. Let's do it





