If we have a static Sketchup 3D model mapped with (1) custom photo-real texture Material sheet, Geo-located (and placed with AGL / Heading etc.):
* Can MCX import that ex: *.KMZ, convert, and export it as a 'placed' MSFS Scenery project ...ready for processing by the MSFS-2020 SDK package compiler ?
No, at the moment that is not supported. Since I feel it is not efficient to make a separate package from each single object, MCX can only export the glTF object at the moment. It is up to the developer to place it in the right package.
* Can MCX import that ex: *.KMZ, convert, and export it as a 'compiled' MSFS Scenery package ...ready to add to the MSFS-2020 \Community sub-folder ?
This one is related with the one above. Since MCX makes no complete package, it can also not compile that package to a BGL file.
If many developers think it is useful to be able to export packages, I can of course add that. But at the moment might feeling is that this is not really useful, as you don't want each object to become a separate package.
IIUC, via MSFS SDK, one may:
* combine multiple glTF objects in (1) project
* (1) PackageSources\ModelLib local sub-folder chain for each Project
* (1) locally paired \[object name] sub-folder chain (named for each such glTF object)
* (1) locally paired \Texture sub-folder
...which are collectively:
* compiled to (1) ModelLib "library-type" package
(1) *.BGL containing multiple glTF objects
...mapped to texture Materials within:
(1) Package output \Texture sub-folder
Hello! I FINALLY was able to get my custom object into FS2020, but only one. I followed multiple tutorials on Youtube, but they either import only one object or do multiple objects at one time. I'm looking to add each section as I build them, separately (ie: on different days). I've tried...
 Multiple Custom Models In One Project