• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

P3D v4 Any "quick start" guide?

Hello everyone. I am not new to scenery development, a few years ago I tried making a ground image, polygons and etc. So I decided to return to this theme and I am quite confused now. Is there any step by step guide on which tools should I use to create an airport, what is the sequence of actions and etc. I know that ADE is for runway/taxi/apron/signs placement, MCX is for converting models from 3d software to P3D formats and... that's all. The topic of scenery design is quite narrow, so just finding something intelligible and complete in the internet is hard. Thanks in advance for the help. P.S. sorry for my English
ADE can do the adding, editing and deleting of
  • Airport facilities
  • Objects
  • Terrain elements such as land class and exclusions
  • Ground polys using the build in GP editor created by Don Grovestine
The on-line help accessible from the ADE Help menu or directly here: https://scruffyduck.screenstepslive.com/s/help_docs/m/20268 includes some getting started articles