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Are effects files location dependant?

nickw

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Are effects files location dependant - XML Exclude

Guys,

After beating my head against a wall for the pas 10 days trying to find the issue with attached effects not working, I finally realised that if I export a MDL file to one location N40 - W40 I see the effects, but if I export to my airport location I do not.

Can anyone shed any light on this? I feel like crying

:teacher: (but not when it comes to FS)
 
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nickw

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OK, it is something in the exclude file in our airport area... now to figure that out.
 

rhumbaflappy

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Hi Nick.

For FS9 and the new XML excludes... excludes must be tiny and take out only the refpoint of the object. Otherwise you'll get the problem.

Excludes are supposed to exclude all scenery and effects in previously loaded areas, but the new excludes are messed up, and will exclude effects in the same folder! By using a tiny exclude, the new effect's refpoint will probably be outside the bounds of the exclude.

The days of making a huge sweeping exclude to clear the old objects and effects are over. :(

Dick
 

nickw

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Hi Again Dick...

Sorry, I misread your last post...

Are you saying that if I create and exclude and do not select "effects" to be excluded, they will anyway!????

Also, is there a bug with Excbuilder, I cant even exclude a small item?
 

nickw

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I also notice that without the FSSC excludes, the standard ground layout is showing though... there must be a way to get rid of that?
 

arno

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An exclude should not have such an influence on the ground scenery. I think you have deleted more, like for example a flatten area. Can you otherwise show a screenshot, maybe that helps in understand what happens.

And yes, I think Dick is saying that effects attached to objects will be excluded always, even if you don't select effects to be excluded.
 

nickw

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OK People... here is the news....

We are all not thinking straight. This is a simple problem. The reason the effects are not showing is because they are attached to a library object, and the library object is being excluded! Doh :banghead:

So, the answer is simple, create a large exclude with everything EXCEPT Library Objects, and you are done :) Leave Generic Buildings excluded, Taxiways, Windsocks etc!

So, just this lot :)

Code:
       excludeBeaconObjects = "TRUE"
       excludeEffectObjects = "TRUE"
       excludeGenericBuildingObjects = "TRUE"
       excludeTaxiwaySignObjects = "TRUE"
       excludeTriggerObjects = "TRUE"
       excludeWindsockObjects = "TRUE"
Cheers,
 
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nickw

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The flip side of that is that poles etc will not work. Power poles are library objects as are the autogen 2 "custom" generic buildings.

But it allows for more flexibility when doing the excludes as now you can create a large exclude to get rid of taxiway signs and generic buildings without screwing up the effects, then create a few smaller excludes for poles etc.

So, one more question answered. Lets hope it clarifies for other designers.
 
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