A
Aviasim
Guest
yes but HOW do i do it?
so could i just make a model in 3ds max, convert it to BGL, put it anywhere then add the GUID to the autogen.xml and would that then be auto-generated across the virtual globe?
or, is there a way i can just delete all current autogen files and add my complete own autogen, replacing houses, barns, trees etc
so could i just make a model in 3ds max, convert it to BGL, put it anywhere then add the GUID to the autogen.xml and would that then be auto-generated across the virtual globe?
or, is there a way i can just delete all current autogen files and add my complete own autogen, replacing houses, barns, trees etc
