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Blender export to FBX

after some while I decided to re model my airport scenery from scratch. Its been a while since I worked with Substance Painter... My problem is it seems its not keeping UVs from Blender project and its all messed up when imporing to SP.
My workflow follows:
1) create model in Blender
2) UV unwrap it
3) Exporting FBX - this is where I am not so sure with the correct export settings - asseen in the screenshot
4) opening Substance painter and importing - what Templates should I use? Direct X is correct?

Im using Blender 3.3 and Substance Painter 9.1.1

Thanks to anyone willing to help


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well, found the issue, there was some extra UV map created for one of the obejct, deleted it and now it works fine :)