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Blender place all points along the vertex at the same height, how to do it correctly so that all are taken over?

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33
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germany
Hi all,
I've searched a lot but haven't found an answer. I want to place all points (or just several selected points) along a line (vertex) at the same height in Blender.

The problem: All points have a different height, if I select several points and enter a height on the Z axis, some points are at the specified height, others higher, others lower. It doesn't take over the height for all points at once

PS: How was the shortcut to mark all points along the vertex at once?
 
Edit mode
S (scale)
Z (constrain to Z axes)
0 (scale to 0)
Will flatten selected point at the same height

Is this what you mean?

(Images in this case will help a lot to understand!)

Inviato dal mio Mi 9 Lite utilizzando Tapatalk
 
no, unfortunately not

I would like to have all points on the line green at the same Z height. Now each point has a different height, even if it is not visible. One point has 2 meters, the next 2.005 meters, then 2.01m.....

if I click on the first point of the line and then Ctrl+ the last one, then I have selected all the points on the line. If I now enter 3 meters as a height at the top of the Z axis, then one point is 3.006 meters, the next 3.001 meters, then 2.985 meters. (This is just an example, the dimensions are made up).

I don't understand if I select each point individually and assign 3 meters to just one point individually on the Z axis, then the point also has 3 meters. : the red line should then have a height of 0 meters. The object is scaled to 1.00 scale in all axes


blender1.jpg
 
Hello...

It takes the average of the selected vertices as the new value. This means if you have the vertices with the values of 3.002, 2.996001, and 3.11101. The values for the z-axis
will be the average between what was entered and those values. The 2nd value should round up to 3 before the new value has been entered. It will not show the true value until you attempt to edit it.

Why do you need the vertices set at exactly 3m. The values after the decimal point are fractions and after the thousandth placement, it is very, very small. There is no need for that extreme placement of vertices. The thousandth placement or digit after the decimal point is, for example: 3.01x. The red x is in the thousandth position or digit.

PS The scale doesn't effect this at all
 
Last edited:
no, unfortunately not

I would like to have all points on the line green at the same Z height. Now each point has a different height, even if it is not visible. One point has 2 meters, the next 2.005 meters, then 2.01m.....

if I click on the first point of the line and then Ctrl+ the last one, then I have selected all the points on the line. If I now enter 3 meters as a height at the top of the Z axis, then one point is 3.006 meters, the next 3.001 meters, then 2.985 meters. (This is just an example, the dimensions are made up).

I don't understand if I select each point individually and assign 3 meters to just one point individually on the Z axis, then the point also has 3 meters. : the red line should then have a height of 0 meters. The object is scaled to 1.00 scale in all axes


View attachment 89575

you have to scale as explained, once they are all the same height, you can specify a value in the global transform panel,
made a video so you can understand better (hopefully :D)

 
you have to scale as explained, once they are all the same height, you can specify a value in the global transform panel,
made a video so you can understand better (hopefully :D)

First of all, I have to apologize that I didn't answer. I had absolutely no time for Blender the last few days

Now I've tried it and it's so easy and exactly what I was looking for. 1 million thanks for that, I don't even know how to express my thanks. You really help in every situation and have a solution for everything
 
Hello...

It takes the average of the selected vertices as the new value. This means if you have the vertices with the values of 3.002, 2.996001, and 3.11101. The values for the z-axis
will be the average between what was entered and those values. The 2nd value should round up to 3 before the new value has been entered. It will not show the true value until you attempt to edit it.

Why do you need the vertices set at exactly 3m. The values after the decimal point are fractions and after the thousandth placement, it is very, very small. There is no need for that extreme placement of vertices. The thousandth placement or digit after the decimal point is, for example: 3.01x. The red x is in the thousandth position or digit.

PS The scale doesn't effect this at all
The lines are followed on the other side by a balcony connected to the wall. If not everything is straight, the geometry is not clean and the connecting surfaces are "twisted" horizontally
 
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