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Yea I have checked that.Have you checked that you used the extended gltf export option for MSFS? (not the standard blender gltf export)
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Yea I have checked that.Have you checked that you used the extended gltf export option for MSFS? (not the standard blender gltf export)


I have this same problem, did you find a solution?Im having the following error messages when copying a custom made object with the latest version
any idea what could be the problem?
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Could you post screen shots of your .xml files from PackageDefinitions, modelLib, and main project folder? I suspect it might be an error there.Can someone help me?? Im trying to load a building form blender to the game. I did everything right, but when I get in this is the compile erorr, it doesnt create the bgl file.... what am i doing wrong?
View attachment 61687
Then its giving me this if i start over
View attachment 61688

This is the exact same issue I am having. Here are my xml filesCan someone help me?? Im trying to load a building form blender to the game. I did everything right, but when I get in this is the compile erorr, it doesnt create the bgl file.... what am i doing wrong?
View attachment 61687
Then its giving me this if i start over
View attachment 61688

Have you checked that's all your textures have dimensions that are a power of 2? Like 1024 x 1024 or 1024 x 512 and so on? I had one texture that was 1024 x 577 and it prevented the model from being compiled correctlySo just playing around further with this issue this morning, it seems the problem is my model. If I export the default cube from blender then it all works fine. Will investigate further.
Hello, this is my first post here and i am new to import GMaps to FS2020 and Blender.
i finished 1 project but i watched a YT tutorial and it worked.
but now i want to do my next project and i cant add the building to MSFS2020.
please help, thank you.
View attachment 61711
omg Thank you so much, this helped me.This is the exact same issue I am having. Here are my xml files
View attachment 61704
View attachment 61705
View attachment 61706
Everything looks correct to me. I have no idea why I am getting the error

Have you checked that's all your textures have dimensions that are a power of 2? Like 1024 x 1024 or 1024 x 512 and so on? I had one texture that was 1024 x 577 and it prevented the model from being compiled correctly
