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Paul,
Here is another shot in the dark. Delete the settings.xml file - should be auto created. Your file is a little different from the rest of us.
<settings>
<Units>
<Altitude>0</Altitude>
<Distance>0</Distance>
<Dimension>0</Dimension>
<Coords>0</Coords>
</Units>
<FsPath>C:\Program Files\Microsoft Games\Microsoft Flight Simulator X</FsPath>
<FsxCompilerPath>C:\Documents and Settings\Ron\My Documents\CDRWFiles\FS\FS 2006 SDK</FsxCompilerPath>
</settings>
I also do NOT have the following two files:
PureComponents.TreeViewV2.dll
SmartPropertyGrid.dll
Now this is VERY strange....I deleted the settings.xml, ran SDE and
pointed to the BGLComp location and the FSX location, changed and
saved the units data then exited.
I restarted SDE and the units data appeared as I had saved it
but the two file location windows reverted back to the default
SDE location!
I repeated the process several times with the same results.
SDE is not adding the file location data to the settings.xml
folder!
As to those two files you mention, those were in the previous
SDE installation that I have deleted and replaced with the
latest version and engine update.
I just can't imagine why I seem to be the only one having
problems at the moment.
Another question of how SDE works....
Last evening I opened an AFCAD file directly and added
a perimeter fence and 3 blast fences using SDE. The xml
code looked fine except the "profile=" entries were all 0's.
I had to find the correct GUID's ( I now know to look in the
extrusions.xml file ) and add them by hand. Then the compile
went fine and the new objects appeared at my modified airport.
Is this the correct operation of SDE, that one needs to
enter the GUID's by hand or should it find them automatically,
for those of you not having airport list scan problems?
( just wondering if there is a ralationship here )
Paul
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