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FSXA Can we modify mipmap texture?

jtanabodee

Resource contributor
Messages
3,924
Country
thailand
Hi,
I was wondering if we can modify the mipmap texture invidually.
The reason I ask is, if we make a taxi edge light by using texture, this will disappear quickly and the visibility range is too short.

If we can modify the mipmap texture to set them to pure white when mipmap is small, this should increase visibility range. I don't know if we can do it.

Regards,
 
Hi,

Imagetool can extract the different levels so you can edit them. And you can also put them together again.

Send from my phone using Tapatalk, so excuse the short sentences and possible typos
 
MipEdit is another choice, quite handy as it will open individual mips into your favourite image editor, and automatically updates once you've exited the editor.
 
I found that Image Tool can extract mipmap but I cannot find the way to export to photo edit program.
 
Thanks toprob. I google this and I found no place to download. It seems to me that the MWgraphic who host the file is no longer available.
But I found DDS plugin for Gimp which is very good. I can edit each mipmap like layer of DDS.
Unfortunately, I cannot save what I edit in Gimp to be DDS. It always save the selected layer and generate mipmap by the default. So it come back the same.
 
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I have tried Gimpp DDS plugin.
It is nice open up the mipmap for us as layers.
But when I tried to save it, I cannot save as dds.
I need to export it to DDS. If I check generate mipmap, it will choose the top layer(of mipmap previously opened) to be a new file and generate mipmap from this top layer. Finally it comes the same file.
I went to MWgraphic directly and I found MipEdit is helpful.
But my texture is 128x128, when I look at in MipEdit there is just only the texture and mipmap00.
 
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Jtan, as per your ImageTool issue, the method I use is to Extract the Mipmaps, then save each one individually to a folder. (File_0, File_1, File_2.DDS).
I then open each file in DXTBMP and use its Send to Editor command (Paintshop in my case) and then save the file again in DXTBMP after editing WITHOUT CREATING MipMaps.
I then open File_0 in ImageTool and then add File_1, File_2, etc as MipMaps.
 
OK, I got it.
Image tool can use another psd file to be another mipmap level.
I use the same psd file and re sized to half then I paint it just the way I want and save it as another psd, I named it xxxx_mip01.psd.
Then I use Image tool to open dds file that I want to modify and use Image-> Add MipMaps and choose xxx_mip01.psd, then save it.
All done! As simple as that.

I messed all around with other tools, googled the method came to quite confusing how to do. Then finally came up with very simple function in good old Image tool.
 
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