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Cfs2 night textures problem

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unitedkingdom
Does anyone know why the _lm (Night textures ) in models made with gmax do not show up in cfs2 ordinary scenary as well as gsl scenery. I know they are there as they show up in modelconverterx. When I decompile the bgl with BglAnalyze and recompile with scasm the night textures no longer show up in modelconverterx.

The night textures shows up in cfs2 ordinary scenery, have not tested night textures in gsl scenery yet, when I make models with EOD and notice the naming is diffrent for parts of the model.

Going to try cat animation tool to place variables in the model.
RJ
 
Hi,

I am not so aware of the model format that cfs2 uses, does it have a texture list like the fs2002 gamepack?

That it does not show after decompiling to scasm is a limitation of bglanalyze. The tool does not decompile the night subtexture type correctly. I just noticed that myself yesterday.
 
Hi,

I have been using gmax for cfs2 for many years now and have been shown how to make objects show up in cfs2. I use the 2002 gampack that saves asm code and the file is the same as what you will find if making models for fs2002. cfs2 seems to read only the first texture and not the Night texture of models made with gmax.
Your modelconverterx program is very good and helpful for what I do.
If you ever find the file format for cfs2 and your modelconverterx can save the bgl files for this game would be very good.
I have used you cat for animation for cfs2. I made a swing bridge and opens when you gets close and sotop and the close when you get close again.
Thinking of using the cat tool to see if I can make a night time variable but cannot find info on this at the moment.
Many thanks.
Robert John.
 
Hi,

If you can use the fs2002 output almost directly in cfs2, I guess the internal formats are almost the same. Then I would expect that the night textures would work if you assign them correctly. Let me see if I can find a cfs2 object somewhere with working night textures. That should tell us how it can work :)
 
Hi,
After doing a lot of experimenting, I have come to the conclusion that models with night maps made with gmax will no show their night maps in cfs2 as the game is not programed to recive the gmax code for this.
I will have to use a work around like we use for season textures, and use the method I described in this thread to make night maps.
http://www.fsdeveloper.com/forum/showthread.php?t=260337
Bright_textures in cfs2
Robert John
 
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