RicherSims
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I know it seems like I'm a newbie re-inventing the wheel, but I was wondering:
Does anyone know if it is possible to lock the bones to the vertices of flag that are undergoing a cloth simulation in 3DSmax?
To explain further, I know that FSX only supports bones. But since the cloth animation can give a pretty realistic simulation of a flag in wind, i'm trying to find a way to get the bones to follow that animation so that they can be exported to FSX.
I can succesfully apply bones to the flag, and I believe I know how to move them to a new position for each new keyframe, however the current issue is that when a cloth animation is applied to the poly, the poly moves but the bones stay fixed.
3DS max allows you to export the cloth simulation as an animation, but that of course is not readable by FSX. So if one could get the bones to follow the cloth, the result would be a pretty realistic and easily made flag in wind.
Any thoughts and discussion appreciated.
Does anyone know if it is possible to lock the bones to the vertices of flag that are undergoing a cloth simulation in 3DSmax?
To explain further, I know that FSX only supports bones. But since the cloth animation can give a pretty realistic simulation of a flag in wind, i'm trying to find a way to get the bones to follow that animation so that they can be exported to FSX.
I can succesfully apply bones to the flag, and I believe I know how to move them to a new position for each new keyframe, however the current issue is that when a cloth animation is applied to the poly, the poly moves but the bones stay fixed.
3DS max allows you to export the cloth simulation as an animation, but that of course is not readable by FSX. So if one could get the bones to follow the cloth, the result would be a pretty realistic and easily made flag in wind.
Any thoughts and discussion appreciated.



