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Hello,
Found this very useful command for Scenproc to add several windmills to my scenery, with their actual heading and nearly real size :
“ Create library objects where
- the GUID is stored in an attribute named OBJGUID,
- the scale in an attribute SCALE
- the heading in an attribute HDG “
CreateXMLLibObj|OBJ="HOUSE" |{00000000-0000-0000-0000-000000000000}|HDG|0|0|SCALE|NONE |OBJGUID
Now, would it be possible to modify/extend this command to give each of these objects an explicit name also retrieved from an attribute ?
Thanks for your help
Chris
Found this very useful command for Scenproc to add several windmills to my scenery, with their actual heading and nearly real size :
“ Create library objects where
- the GUID is stored in an attribute named OBJGUID,
- the scale in an attribute SCALE
- the heading in an attribute HDG “
CreateXMLLibObj|OBJ="HOUSE" |{00000000-0000-0000-0000-000000000000}|HDG|0|0|SCALE|NONE |OBJGUID
Now, would it be possible to modify/extend this command to give each of these objects an explicit name also retrieved from an attribute ?
Thanks for your help
Chris