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Hi all,
I'd like to create a photoscenery background image for my local airfield, utilising an exisiting airport layout (for the moment) in SBuilderX. I'm a complete beginner when it comes to doing this sort of thing, so some help would be appreciated.
I've managed to get my background map created in SBuilderX and zoom level 19. Now what do I do? What sort of polygon do I need to draw around the actual airfield boundary to 'cut' it out to an irregular shape so that it blends into the surrounding area in FSX?
Then what process do I follow to export it so that when I add it to the Scenery Library and start my flight from the airfield I can see the texture on the ground?
I haven't yet found a tutorial yet that is simple enough to take me through the necessary steps from beginning to end withour it going off at a tangent and discussing other types of polygons, water masks, blending masks, road vectors etc.
Can anyone provide some simple advice or links?
Thanks.
I'd like to create a photoscenery background image for my local airfield, utilising an exisiting airport layout (for the moment) in SBuilderX. I'm a complete beginner when it comes to doing this sort of thing, so some help would be appreciated.
I've managed to get my background map created in SBuilderX and zoom level 19. Now what do I do? What sort of polygon do I need to draw around the actual airfield boundary to 'cut' it out to an irregular shape so that it blends into the surrounding area in FSX?
Then what process do I follow to export it so that when I add it to the Scenery Library and start my flight from the airfield I can see the texture on the ground?
I haven't yet found a tutorial yet that is simple enough to take me through the necessary steps from beginning to end withour it going off at a tangent and discussing other types of polygons, water masks, blending masks, road vectors etc.
Can anyone provide some simple advice or links?
Thanks.

