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Hi There All.
This is just a warning from me as a swedish citizen using MSFS SDK for hobby purposes.
I have build an area around my villages church The church itself, The parsonage close to it, an annex with some toilets and also a garage for cementary maintenance.
After a while my build begin to be slower and slower - up to one minute in the end - and finally the MSFS ended CTD.
Search the web for a lot of tips. but nothing helped. I take back a backup that I know was working - and again I could build one or two times but then CTD again.
Well I wonder a little what is happening here? I clean the community folder - still CTD (I know that build just use internal data but I wanted to test)
After a while when I read some tips - my suspicion directs to the _PackageInt folder I know that this is internal data and is possible to delete - and if so - it is recreated.
In this folder I found something interesting. In _metadata\<My-projectname>\ folder i found a *-modellib.xml that was close to 3 GB big in size. For a Textfile
It is not hard to understand that this make the build to crash.
When I looked in this xml - took a while to load... I found following
When looking at row 176 and 182 there is some confusing with them. The name of this texture is Endastexpiditionsärenden.png (swedis ä and that make the build processor confused.)
It was 20 rows that all exept 2 was very long - up to 250 000 chars long for the longest row. some shorter but still.
I do as you seen above also some testsearch for checking that all texturefiles only can appear once in this file.
Well I goes on and made a test and deleted the _PackageInt and build the project 4 times and found following (When I deleted the _PackageInt the build works again and build also very fast.
Below in the attached SearchFilesDiffers.txt is my findings of this test...
For each time this texture with a swedish national character is built - SDK build will add one more Entry TAG for it.
And not only that - It will also expand the rows length with very confusing characters.
And that why my build goes slower and slower until it was to big for the build process.
It's like an cancer that grows for each build until it is not can stay alive anylonger.
I think this is a bug - even if I now have solved it with changing the "ä" to an "a" in the .png
and replaced it in my model (it was an image added with "Import \Images as planes"
If it not is possible to solve the characters - what about an Error with a errormessage as
"Not allowed character "ä" found. Characters in imagenames must be A-Z,,a-z,0-9 or underscore"
Maybe this will help someone else to not fall in this trap.
This is just a warning from me as a swedish citizen using MSFS SDK for hobby purposes.
I have build an area around my villages church The church itself, The parsonage close to it, an annex with some toilets and also a garage for cementary maintenance.
After a while my build begin to be slower and slower - up to one minute in the end - and finally the MSFS ended CTD.
Search the web for a lot of tips. but nothing helped. I take back a backup that I know was working - and again I could build one or two times but then CTD again.
Well I wonder a little what is happening here? I clean the community folder - still CTD (I know that build just use internal data but I wanted to test)
After a while when I read some tips - my suspicion directs to the _PackageInt folder I know that this is internal data and is possible to delete - and if so - it is recreated.
In this folder I found something interesting. In _metadata\<My-projectname>\ folder i found a *-modellib.xml that was close to 3 GB big in size. For a Textfile
It is not hard to understand that this make the build to crash.
When I looked in this xml - took a while to load... I found following
When looking at row 176 and 182 there is some confusing with them. The name of this texture is Endastexpiditionsärenden.png (swedis ä and that make the build processor confused.)
It was 20 rows that all exept 2 was very long - up to 250 000 chars long for the longest row. some shorter but still.
I do as you seen above also some testsearch for checking that all texturefiles only can appear once in this file.
Well I goes on and made a test and deleted the _PackageInt and build the project 4 times and found following (When I deleted the _PackageInt the build works again and build also very fast.
Below in the attached SearchFilesDiffers.txt is my findings of this test...
For each time this texture with a swedish national character is built - SDK build will add one more Entry TAG for it.
And not only that - It will also expand the rows length with very confusing characters.
And that why my build goes slower and slower until it was to big for the build process.
It's like an cancer that grows for each build until it is not can stay alive anylonger.
I think this is a bug - even if I now have solved it with changing the "ä" to an "a" in the .png
and replaced it in my model (it was an image added with "Import \Images as planes"
If it not is possible to solve the characters - what about an Error with a errormessage as
"Not allowed character "ä" found. Characters in imagenames must be A-Z,,a-z,0-9 or underscore"
Maybe this will help someone else to not fall in this trap.