• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.


  1. S

    Mirrored object flipped in SDK

    Hello! I've recently started modelling and airport building in SDK and it's kind of a new thing to me. I've faced with many problems but this one is something I couldn't solve on my own. In blender if I mirror an object, everything seems to be right. But in SDK when I import the whole model...
  2. hangar8

    MSFS Apron layers/falloffs/ground merging broken after build

    Hallo there everyone; I was hoping my first post would not be a question regarding difficulties with the SDK but here we are... I recently went above and beyond (and crazy) with aprons and building of ground textures for the project of my local airfield. In DevMode, everything looks exactly as...
  3. danhenrck84

    MSFS Custom model not showin up in project editor anymore. Help please!

    Hi, I needed to open my project to update. However, some custom objects are no longer rendering in the scene. They showing up in the scenario object list but do not appear in the scene when add... they become invisible. The strange thing is: In the first version of the finished scenario, they...
  4. FrancisJohannes

    MSFS How to export an aircraft that depends on fallback textures before building an aircraft package?

    Hi guys, How can I export an aircraft to my package folder where most textures need to be called using the texture.cfg before building an aircraft package? How is the workflow in blender to the sdk? I'm confused on how to do this. Please let me know. Thank you. I'm very confused on how to rely...
  5. F

    How does one go about editing a BGL file.

    Hello everyone. I have about 20 or so airports that I forgot I even own because they don't have the yellow star in the world map. After doing some digging I downloaded ADE to change the star value. ADE made a new package that I place in my community folder and it shows the star on the world map...
  6. DaymarusLV

    MSFS Fuelstation Object

    Hello everyone! Got a bit of unusual question. Did anybody here worked with/created FuelStation Objects? What I mean is I have a model of a Fueling station, and I want to make fueling panel popup once the airplane approaches it. I thought it's a WorldScript, with proximity triggers, but I have...
  7. Losco Nosciuto

    SDK Converting Heightmap XML data to displacement texture

    Hello everyone. Got a bit of a techy question. Does anybody know a way to convert an heightmap from MSFS to a usable displacement black/white image? Once you apply an heightmap to a surface, it "wraps" around it so the single vertices of the heightmap should be the ones of the actual ingame...
  8. Clamb

    MSFS SimConnect_AddToFacilityDefinition in C#

    Hi, I'm desperately trying to get airport information from MSFS using the relatively new SimConnect_AddToFacilityDefinition function. Sending the request and receiving some kind of data is working fine. However, I'm not able to get more than a single int. I've made a bare-minimum example for...
  9. C

    Disappearing objects on compile MSFS

    Hi FS Dev community. I've done a forum search for this issue and haven't turned up anything, I'm relatively new to the MSFS side of things but did do a bit in FSX ages ago. I've built a helipad for a nearby city (Dunedin, NZ if anyone is interested) and putting the final touches and doing some...
  10. 3DFlightDreams

    New SDK conversion 3dsmax

    old post delete
  11. D

    MSFS SDK - Renaming projects

    Hello! I have made a couple of scenery projects that I would like to rename to get a consistent naming. I would like to rename the projects so that also the output package is renamed when compiling. I can't seem to find out how to do this. I have tried to rename manually but then the project...
  12. B

    MSFS How to add materials to an imported aircraft?

    Hello, I’ve just imported a FSX aircraft using the legacy converter but it’s textures don’t show any reflection at all (the livery looks like it’s made of concrete). I’ve tried opening the aircraft.cfg file in the Model Converter X, changing the smothness to 1 in all textures and export them...
  13. PhobosDesigns

    MSFS [SOLVED] Fence object transparency issues and flickering

    Hey folks! Just started work on my perimeter fence and was very happy with the model and textures I made until I saw it lined up in the MSFS SDK. I'm seeing two big issues: The fence looks correct when the ground is in the background, but the texture disappears when the sky is the background...
  14. J

    MSFS runwayDelete command not working

    Hi Was just wondering if anyone would help. Previously i have created a basic airport(WMGK) that did not exist on MSFS on SU10. Fast forward to SU11 it seems asobo has reinstate this airport but only the runway and it is not overriding my scenery. The runway asobo provide is inaccurate. Using...
  15. FrancisJohannes

    MSFS Building / Exporting, no changes on final package. (SOLVED)

    Hello everyone, I'm using the latest SDK release as of November 11, 2022 v.0.20.3 for MSFS. I attempted to see the changes I made to my scenery with the SDK and after building the package, and viewing it in the sim, no changes were displayed. So, I can see my changes only during SDK mode but...
  16. O

    Removing Planes & Vehicles From Ramp

    Hello, I have simple issue which I can't solve - how to remove static planes and vehicles from Ramps? I have bunch of "RAMP_GA_SMALL" in my local scenery airport, but MSFS is automatically spawning there static planes, vehicles as forklifts, vans,... - how can I prevent from spawning there...
  17. B

    ExclusionRectangle no longer working

    Recently after the new mandatory update of MSFS 2020, all of my exclusion rectangles stopped working and no longer hide the object. I’ve tried changing the option to ExcludeAll, ExcludeLibraryObjects, placing them again, but they no longer work and I don’t understand why. In the Scenery Editor...
  18. J

    MSFS Unable to read ClientData at PANEL_SERVICE_PRE_KILL stage

    Hi! I want to notify a third party the plane is unloading. I'm doing so setting the data via SetClientData at the stage PANEL_SERVICE_PRE_KILL stage prior to the SimConnect handle is closed. However, the third party does not "see" the new data (SetClientData returns S_OK) whereas it works...
  19. J

    MSFS Unable to read ClientData at PANEL_SERVICE_PRE_KILL stage

    Hi! I want to notify a third party the plane is unloading. I'm doing so setting the data via SetClientData at the stage PANEL_SERVICE_PRE_KILL stage prior to the SimConnect handle is closed. However, the third party does not "see" the new data (SetClientData returns S_OK) whereas it works...
  20. E

    Exclude default ground textures in MSFS SDK?

    Greetings everyone, This is my first posting here. I tried to find the answer but couldn't. Anyway, as the title says is there a way to exclude specific default ground textures in MSFS SDK? I'm pretty well versed in SDK. Im working on my 2nd airport and the default concrete ramp for this one...