• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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Dovetail Games Flight School and Flight Simulator

Some replies that Steve Hood gave yesterday:
  • "DTG Flight School will not include sloped runways or AI that can use them but this is something we are exploring for the future."
  • "DTG Flight Simulator will run on Windows 7 64 bit too"
  • "We will not be bringing DTG Flight School to Xbox One or VR platforms."
  • "The data in FSX is somewhat out of date, so we are trying to update as many sources and components as possible. I want it to reflect today's world as much as possible"
 
Brandon - how do you do it? :wizard: That comparison is spot on! Awesome job!

Thanks! Someone at AVSIM mentioned the airport name, so that made it a lot easier. It was just a matter of slewing, rotating the plane, zooming, and repeating many times until it was close. :p

Or you know, magic works, too.
 
and the water (river here) still looks ugly. For marine lover like myself, it is the most annoying visual aspect. All rivers, lakes looks like part of the sea and the sea is ugly itself.

OK I know it's a flight sim, not marine sim, but I hope to see some day transparent and moving water with bottom textures in the flight sim ...

anyway, interesting things to come in 2016 ...

Well, about the water, slightly off topic but I still have hopes for other possible futures..... In the meanwhile, DTG should be an interesting new thing to explore.

 
I "don't have permission to..." so I can't read it, but his "opinion" has been posted in one or more threads at AVSIM. As usual, I take anything from JV with a full salt shaker of skepticism.
 
Jeez, how I hate those forums with unwarrated, mandatory logins. It's a friggin' flightsim forum, not NORAD, FFS!


What does he say about DTGFS?

He says:

Couple of things... because conjecture irritates me!



- Flight School is what it is, no discussion is needed about it really, since we are not the target market for it. I wish DTG lots of success with it because it will bring new simmers into our community at long last

- It is logical that Orbx, REX, A2A etc and some other developers who have already sold DLC for FSX:SE are going to be involved with DGFS

- DTG have not announced an open SDK, and I doubt that they will, nor will there be a freeware community springing up around the sim

- Backward compatibility is neither assured or announced by DTG nor desired by Orbx; we WANT it to be broken so we can start to exploit new technology, finally. It's been too long since we began hacking an old 2006 engine

- You will likely have to purchase all your favorite addons again for DGFS; deal with it, it's going to cost developers a bunch of money to move them across.

- It will take quite some time for developers to port their content across, even with access to an early beta
 
"- Flight School is what it is, no discussion is needed about it really, since we are not the target market for it. I wish DTG lots of success with it because it will bring new simmers into our community at long last

- It is logical that Orbx, REX, A2A etc and some other developers who have already sold DLC for FSX:SE are going to be involved with DGFS

- DTG have not announced an open SDK, and I doubt that they will, nor will there be a freeware community springing up around the sim

- Backward compatibility is neither assured or announced by DTG nor desired by Orbx; we WANT it to be broken so we can start to exploit new technology, finally. It's been too long since we began hacking an old 2006 engine

- You will likely have to purchase all your favorite addons again for DGFS; deal with it, it's going to cost developers a bunch of money to move them across.

- It will take quite some time for developers to port their content across, even with access to an early beta"

Well, he's not fundamentally wrong on any of this.

Thanks for posting.
 
Well, he's not fundamentally wrong on any of this.

Thanks for posting.
On this one he is very likely wrong:
- DTG have not announced an open SDK, and I doubt that they will, nor will there be a freeware community springing up around the sim
Martin (Community Manager for DTG) has rather clearly hinted they will embrace freeware developers. It appears that they are trying very hard to not 'piss off' any valued simmers!
 
What strikes me is that there is no Multiplayer!! I'm starting to question whether they really mean FSX technology....

So this new "Flight School" will have no SDK, no multiplayer, new Pilot profile, new UI and no ability to add third party content...but will have the whole world and ATC
With the exception of the last feature, sounds strangely familiar.
 
Am I the only one or are there other people who don't care that much about Flightschool? I mean, it is a stand-alone sim, with 2 airplanes, ment to be for new simmers. I think the DTG Flight Simulator, which comes later, is much more important for us. That is the 'replacement' for FSX (SE) if it is that succesful.

Just my opinion ;)
 
What strikes me is that there is no Multiplayer!! I'm starting to question whether they really mean FSX technology....

So this new "Flight School" will have no SDK, no multiplayer, new Pilot profile, new UI and no ability to add third party content...but will have the whole world and ATC
With the exception of the last feature, sounds strangely familiar.

They give reasons for why they didn't choose the flight engine, but I'm beginning to have a gut feeling it was actually about avoiding middleware licensing and completely owning the tech. No speedtree or other outside entities involved. Essentially, whatever route is cheapest and easiest. As a corporate decision its understandable, but as a simmer I could have hoped for a more bullish stance.
 
Well. What I'm interested in is the change to PBR rendering. Looks like we'll need to retool our texturing workflow.
 
On this one he is very likely wrong:

Martin (Community Manager for DTG) has rather clearly hinted they will embrace freeware developers. It appears that they are trying very hard to not 'piss off' any valued simmers!

I didn't see that.

Not sure if this is good news though. Reworking all those models...urgh!




You've got to hand it to DTG. They've got some exemplary community interaction.
 
What strikes me is that there is no Multiplayer!! I'm starting to question whether they really mean FSX technology....
Flight School will not have multiplayer.
The actual Flight Simulator released later this year will have multiplayer.

Selective reading is causing a lot of misunderstanding... :stirthepo
 
Flight School will not have multiplayer.
The actual Flight Simulator released later this year will have multiplayer.

Selective reading is causing a lot of misunderstanding... :stirthepo

I thought I was referring to "Flight School"?
Am I missing something here? o_O
 
As far as Flight School, I think developers need to take a pass (unless you want to brush up on actually flying for a change).

Flight Simulator is still 'fluid' and may involve some changes as far as what we'll actually get involving file and directory structures. The only clue I've gathered is that BGL terrain elements may be backwardly compatible... vector, mesh, landclass and perhaps photoreal. (This was true of Flight as well.) We'll see if multiple lclookups, and the elimination the terrain.cfg are used... that was key to the scenery flexibility of Flight.

Dick
 
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