jtanabodee
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I think what benefit from drawcall batching are:
1. one texture-> many low poly mdl's -> many placements (such as static vehicle, trees) --------------------> best result.
2. one texture -> few low poly mdl's -> many placements (such as lamps, jetways, most airport only has one or two models) good result.
3. one texture -> high poly mdl -> few placements (such as big buildings) ------------------> no benefit should use LOD's instead.
Please correct me if I'm wrong.
1. one texture-> many low poly mdl's -> many placements (such as static vehicle, trees) --------------------> best result.
2. one texture -> few low poly mdl's -> many placements (such as lamps, jetways, most airport only has one or two models) good result.
3. one texture -> high poly mdl -> few placements (such as big buildings) ------------------> no benefit should use LOD's instead.
Please correct me if I'm wrong.



