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McX Tips, NAAI E3A example:
Recent research doing the NAAI E3A AWACS, with a little help from Arno and others:
Open FS9 mdl in McX with autoset visibility conditions as in latest McX.
Take notes what does what.
Then set autoset vis conditions to User Defined. Close McX and reopen the mdl.
Set Conditions when opening the mdl:
Light Stats = 4
Custom_anim_light_NAV02 = 1 (this controls vis condition for engine covers and wheel chocks). I change those to "custom_parts_vis_blocks".
(There may be other parameters there, experiment with those until the FS9 mdl opens with all you are supposed to see).
Taxi/Landing lights:
vis condition in the Hiearchy tree: light_landing_vis. Angles 0,0; 0,0; -25.0, AUTO=FALSE, use fx_landing.
HIDE PARTS PARAMETER:
<!-- Activates when AI Aircraft is parked and lights are not on. Use for ground equipment, chocks etc -->
<PartInfo>
<Name>custom_part_vis_blocks</Name>
<Visibility>
<Parameter>
<Code>
(A:GROUND VELOCITY,knots) 0 !=
(A:LIGHT BEACON,bool) or
if{ 0 } els{ 1 }
</Code>
</Parameter>
</Visibility>
</PartInfo>
(paste this into your ModelDef.xml)
This is a "quick'n'dirty" list I made when doing a perfect conversion of the NAAI E3A AWACS. In order to find out what does what I first use McX with Autoset Visibility TRUE and take notes what does what. Then I set this parameter to User Specified, close McX, then do the job.
Recent research doing the NAAI E3A AWACS, with a little help from Arno and others:
Open FS9 mdl in McX with autoset visibility conditions as in latest McX.
Take notes what does what.
Then set autoset vis conditions to User Defined. Close McX and reopen the mdl.
Set Conditions when opening the mdl:
Light Stats = 4
Custom_anim_light_NAV02 = 1 (this controls vis condition for engine covers and wheel chocks). I change those to "custom_parts_vis_blocks".
(There may be other parameters there, experiment with those until the FS9 mdl opens with all you are supposed to see).
Taxi/Landing lights:
vis condition in the Hiearchy tree: light_landing_vis. Angles 0,0; 0,0; -25.0, AUTO=FALSE, use fx_landing.
HIDE PARTS PARAMETER:
<!-- Activates when AI Aircraft is parked and lights are not on. Use for ground equipment, chocks etc -->
<PartInfo>
<Name>custom_part_vis_blocks</Name>
<Visibility>
<Parameter>
<Code>
(A:GROUND VELOCITY,knots) 0 !=
(A:LIGHT BEACON,bool) or
if{ 0 } els{ 1 }
</Code>
</Parameter>
</Visibility>
</PartInfo>
(paste this into your ModelDef.xml)
This is a "quick'n'dirty" list I made when doing a perfect conversion of the NAAI E3A AWACS. In order to find out what does what I first use McX with Autoset Visibility TRUE and take notes what does what. Then I set this parameter to User Specified, close McX, then do the job.