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Whoa... I didnt know you could import/export from FS9 to FSX and keep animations....
How do you separate interior and exterior models?

You can, simply add whatever custom animations/visibility/mouserec tags you have to the FSX/P3D ModelDef.xml file and you will be able to select those tags in the MCX Hierarchy Editor.What if you could bring in your XML parts sheet with all those animation codes? If MCX is reading that, then it should find all the custom L:vars on that sheet.


Just bumping this thread, checking if there has been any progress?

You can select visibility conditions within the Hierarchy Editor now, and Arno hopes to add animation tags too. For now you have to go to the Animation Manager to do that.

