• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
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    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

EDFC Aschaffenburg for MSFS 2024 Development WIP

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germany
I'd like to share some insights into my ongoing development of EDFC Aschaffenburg for Microsoft Flight Simulator 2024.

This project has been created specifically with MSFS 2024 in mind from the very beginning. My primary goal is not only to recreate the airport itself, but to deliver a highly immersive experience that feels authentic when operating in and around the airfield.

Throughout development I've gone through many iteration loops, continuously refining assets, materials, and airport details. A significant amount of time has been spent comparing the scenery against real world references and revisiting areas that didn't meet the quality level I was aiming for.

If I had to highlight one feature of the project, it would be the custom ground surfaces. These have been recreated from scratch to closely reflect the real world appearance of the airfield, including the unique characteristics and wear patterns visible on the actual airport grounds. The runway itself also uses custom-built materials, rather than relying on default simulator assets, helping to achieve a much more realistic look and feel.

Beyond visual content a major focus of the project is optimization. While adding detail is important I'm investing a considerable amount of development time into ensuring the scenery remains efficient and less demanding on system resources. My aim is to strike the right balance between visual fidelity and performance, allowing pilots to enjoy the scenery without unnecessary impact on frame rates.

There is still work ahead but I'm excited with the progress so far and look forward to sharing more updates as development continues.

Best Regards
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