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Hi Arno.
Could you please investigate/add the following issues to your TODO list.
When attempting to create several effects
I've encountered various disparities in supported behaviour
between their rendering in FXEditor/MCX
versus their rendering In-Game.
N.B.
Following results were only from testing in FSX/FSX-SE.
-------------------------------------------------------------------------------
Effects per Controller -
Controller support for numbers of effects.
FXEditor/MCX - Supports over 500 effect.#
In-Game - Supports 100 max effect.#
See attached -
- Screenies - ODG_FX_TEST_1_CONTROLLER_500_EFFECTS_PER_CONTROLLER
- Zip content - _ODG_FX_TEST_1_CONTROLLER_500_EFFECTS_PER_CONTROLLER.fx
Contains ONE controller, calling FIVE HUNDRED effect.#
Please limit FXEditor/MCX support to effect.100
-------------------------------------------------------------------------------
Controllers per file -
FXEditor/MCX does not honour Controller.#
and will only render the final controller.# in any file.
FXEditor/MCX - Supports ONE controller, (renders final controller only).
In-Game - Supports MULTIPLE controllers.
See attached -
- Screenies - ODG_FX_TEST_5_CONTROLLERS_1_EFFECT_PER_CONTROLLER
- Zip content - _ODG_FX_TEST_5_CONTROLLERS_1_EFFECTS_PER_CONTROLLER.fx
Contains FIVE controllers, each calling ONE effect.#
Please implement FXEditor/MCX to support multiple controllers.
-------------------------------------------------------------------------------
Error trapping -
If possible, please add -
For VARIABLE = MIN, MAX
1 - Test MAX is equal to, or greater than MIN.
2 - Test that MIN and MAX values are numeric.
i.e. are ZERO, not OSCAR
-------------------------------------------------------------------------------
Many thanks for all your great work.
ATB
Paul
Could you please investigate/add the following issues to your TODO list.
When attempting to create several effects
I've encountered various disparities in supported behaviour
between their rendering in FXEditor/MCX
versus their rendering In-Game.
N.B.
Following results were only from testing in FSX/FSX-SE.
-------------------------------------------------------------------------------
Effects per Controller -
Controller support for numbers of effects.
FXEditor/MCX - Supports over 500 effect.#
In-Game - Supports 100 max effect.#
See attached -
- Screenies - ODG_FX_TEST_1_CONTROLLER_500_EFFECTS_PER_CONTROLLER
- Zip content - _ODG_FX_TEST_1_CONTROLLER_500_EFFECTS_PER_CONTROLLER.fx
Contains ONE controller, calling FIVE HUNDRED effect.#
Please limit FXEditor/MCX support to effect.100
-------------------------------------------------------------------------------
Controllers per file -
FXEditor/MCX does not honour Controller.#
and will only render the final controller.# in any file.
FXEditor/MCX - Supports ONE controller, (renders final controller only).
In-Game - Supports MULTIPLE controllers.
See attached -
- Screenies - ODG_FX_TEST_5_CONTROLLERS_1_EFFECT_PER_CONTROLLER
- Zip content - _ODG_FX_TEST_5_CONTROLLERS_1_EFFECTS_PER_CONTROLLER.fx
Contains FIVE controllers, each calling ONE effect.#
Please implement FXEditor/MCX to support multiple controllers.
-------------------------------------------------------------------------------
Error trapping -
If possible, please add -
For VARIABLE = MIN, MAX
1 - Test MAX is equal to, or greater than MIN.
2 - Test that MIN and MAX values are numeric.
i.e. are ZERO, not OSCAR
-------------------------------------------------------------------------------
Many thanks for all your great work.
ATB
Paul
Attachments
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CAP437_01_FXEDITOR_FAULTY_CODE.jpg64 KB · Views: 321
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CAP437_02_FSX_COMPLIANT_CODE.jpg64.4 KB · Views: 328
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ODG_FX_TEST_1_CONTROLLER_500_EFFECTS_PER_CONTROLLER___01_FXEDITOR.jpg89.9 KB · Views: 332
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ODG_FX_TEST_1_CONTROLLER_500_EFFECTS_PER_CONTROLLER___02_IN-GAME_1.jpg55.2 KB · Views: 325
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ODG_FX_TEST_5_CONTROLLERS_1_EFFECT_PER_CONTROLLER___02_IN-GAME_1.jpg46.9 KB · Views: 314
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ODG_FX_TEST_CONTROLLERS.zip320 KB · Views: 285