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Experiences with FS2004 aircraft import/export

You mean the 1.5 version of my dll files? I tried in version 1.5 of MCX already and got the same results. Interesting.
 
Here is the OWL version I used to view the aircraft for what that is worth....

Owl version.JPG
 
Test2: FS9 AI Britannia to FSX (continued)
The taxi light splash does not use the fx_landing effect, it instead uses one created by MCX and does not shine.
 
Test2: FS9 AI Britannia to FSX (continued)
The taxi light splash does not use the fx_landing effect, it instead uses one created by MCX and does not shine.
Let me check, I thought I had fixed that (for the DC-6 it did work, right?)
 
Yes it worked. Perhaps your detection process isn’t working in FSDS models.
 
Yes it worked. Perhaps your detection process isn’t working in FSDS models.
Ok, I'll check what is different.

Initially you also reported that the Britannia also had collapsed animated parts. But given your recent posts on manually converting the model I assume that's fixed now. Is that right?
 
The collapse has never happened again after I updated to the next development release, so some change must have fixed that.
 
Interestingly, MCX assigns the proper visibility condition to the taxi light (light_taxi_vis) but not the fx_landing effect.
 
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Interestingly, MCX assigns the proper visibility condition to the taxi light (light_taxi_vis) but not the fs_landing effect.
OK, I'll check what is going on there. Maybe it has a different light type.
 
Hi Tom,
OK, I'll check what is going on there. Maybe it has a different light type.
I had a look, but if I load the Britannia here, I see three attached effects with the fx_landing effect. Are you sure that you are using the light_mapping.ini file from the last development release? That's where I made the changes to map the light to the effect.
 
So I found another odd glitch; I was able to get this model to export properly with the stable MCX release; but with the current dev release it messes up the gear animation and the flaps go missing... Test package attached. My original reason for doing this test was to add object based after-burners as opposed to effect based one...

tu-160.JPG
 

Attachments

I don't know what could be different?

Load the FS9 aibrit.mdl file as an MDL file (not a CFG file).
Go to Hierarchy Editor and enter att as the search term.
Find the taxi light (light_taxi_vis).

mcx_aibrit_taxilight.jpg


Same thing present in the converted FSX model.

The light mapping ini file section:

[FS2004_FSX]
Beacon fx_beacon
Landing fx_landing
Strobe fx_strobe
Taxi fx_landing

It works fine in FSX once I change the effect to fx_landing.
 
When I do the same (just load the MDL and look in the hierarchy editor) this is what I get:

1706908148157.png


But I found a difference now, when you have collapse modelparts disabled it seems the effects are not assigned correctly. Let me try to figure out why that is (as that is not expected).
 
I was thinking I should set that to TRUE for testing?

I set it to TRUE and I still get the wrong effect. I also tried resetting all options to default and still get the wrong effect.
 
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I thought I could reproduce it that way, but now even when I have collapse set to false I do get the right effect here.

Does your light_mapping.ini file also contain this section?

Code:
; Mapping from visibility condition name to FS2004 light category
[VISCOND_CAT]
light_landing_vis    Landing
light_general        Landing
light_nav_vis        Nav
light_beacon_vis    Beacon
light_taxi_vis      Taxi
light_strobe_vis    Strobe
light_recog_vis     Reco
light_wing_vis      Wing
light_logo_vis      Logo
 
Code:
[VISCOND_CAT]
light_landing_vis    Landing
light_general        Landing
light_nav_vis        Nav
light_beacon_vis    Beacon
light_taxi_vis      Taxi
light_strobe_vis    Strobe
light_recog_vis     Reco
light_wing_vis      Wing
light_logo_vis      Logo
 
And in your picture why is the word Transformation in red? I see that too.
 
That's a warning that the transformation contains a mirror transform and that can give issues when exporting to glTF. But for attached objects it is generally OK.
 
Perhaps it's due to changes you've made between my 1/29 release and your copy?
 
Do you have the use condition option set to visibility conditions? Else they are not replaced correctly either.
 
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