Hi,
Well, I'm trying something for FS2004. I imported a model file into Gmax as a 3DS file. When I try to export the file, I get this error message:
MakeMDL was not found, or faild to convert the model specified
in C:\gmax\gamepacks\fs2004\kdfw to a .MDL file.
Check your system path to ensure MakeMDL is on it.
The MakeMDL.exe is installed for FS2004. Of course, I did not use any spaces or the wrong characters. I put in kdfw.mdl in the file name. The document does say that MSXML 4.0 is a required tool and I have that installed. Here is the error log:
Running model
Start! (C:\gmax\gamepacks\fs2004\kdfw)
Loading X C:\gmax\gamepacks\fs2004\kdfw...
Processing...
Model units are 1.00 units/meter
Sorting by Material...
Optimize Parts...
Welding...
Generate BGL...
Done!
Generate crash tree 1 (360 bytes)
Assembling: C:\gmax\gamepacks\fs2004\kdfw.azm
C:\gmax\gamepacks\fs2004\kdfw_0.asm(68) : error A2005: symbol redefinition : texture_riff_start_kdfw
C:\gmax\gamepacks\fs2004\kdfw_0.asm(98) : error A2005: symbol redefinition : texture_riff_end_kdfw
C:\gmax\gamepacks\fs2004\kdfw_0.asm(103) : error A2005: symbol redefinition : texture_riff_start_kdfw
C:\gmax\gamepacks\fs2004\kdfw_0.asm(133) : error A2005: symbol redefinition : texture_riff_end_kdfw
C:\gmax\gamepacks\fs2004\kdfw_0.asm(65534) : error A2071: initializer magnitude too large for specified size
DRAW_TRI_BEGIN(2): Macro Called From
C:\gmax\gamepacks\fs2004\kdfw_0.asm(65534): Include File
C:\gmax\gamepacks\fs2004\kdfw_0.asm(65534) : error A2071: initializer magnitude too large for specified size
DRAW_TRI_BEGIN(2): Macro Called From
C:\gmax\gamepacks\fs2004\kdfw_0.asm(65534): Include File
C:\gmax\gamepacks\fs2004\kdfw_0.asm(65534) : error A2071: initializer magnitude too large for specified size
DRAW_TRI_BEGIN(2): Macro Called From
C:\gmax\gamepacks\fs2004\kdfw_0.asm(65534): Include File
Error!
Hope this helps out.
Ken.
				
			Well, I'm trying something for FS2004. I imported a model file into Gmax as a 3DS file. When I try to export the file, I get this error message:
MakeMDL was not found, or faild to convert the model specified
in C:\gmax\gamepacks\fs2004\kdfw to a .MDL file.
Check your system path to ensure MakeMDL is on it.
The MakeMDL.exe is installed for FS2004. Of course, I did not use any spaces or the wrong characters. I put in kdfw.mdl in the file name. The document does say that MSXML 4.0 is a required tool and I have that installed. Here is the error log:
Running model
Start! (C:\gmax\gamepacks\fs2004\kdfw)
Loading X C:\gmax\gamepacks\fs2004\kdfw...
Processing...
Model units are 1.00 units/meter
Sorting by Material...
Optimize Parts...
Welding...
Generate BGL...
Done!
Generate crash tree 1 (360 bytes)
Assembling: C:\gmax\gamepacks\fs2004\kdfw.azm
C:\gmax\gamepacks\fs2004\kdfw_0.asm(68) : error A2005: symbol redefinition : texture_riff_start_kdfw
C:\gmax\gamepacks\fs2004\kdfw_0.asm(98) : error A2005: symbol redefinition : texture_riff_end_kdfw
C:\gmax\gamepacks\fs2004\kdfw_0.asm(103) : error A2005: symbol redefinition : texture_riff_start_kdfw
C:\gmax\gamepacks\fs2004\kdfw_0.asm(133) : error A2005: symbol redefinition : texture_riff_end_kdfw
C:\gmax\gamepacks\fs2004\kdfw_0.asm(65534) : error A2071: initializer magnitude too large for specified size
DRAW_TRI_BEGIN(2): Macro Called From
C:\gmax\gamepacks\fs2004\kdfw_0.asm(65534): Include File
C:\gmax\gamepacks\fs2004\kdfw_0.asm(65534) : error A2071: initializer magnitude too large for specified size
DRAW_TRI_BEGIN(2): Macro Called From
C:\gmax\gamepacks\fs2004\kdfw_0.asm(65534): Include File
C:\gmax\gamepacks\fs2004\kdfw_0.asm(65534) : error A2071: initializer magnitude too large for specified size
DRAW_TRI_BEGIN(2): Macro Called From
C:\gmax\gamepacks\fs2004\kdfw_0.asm(65534): Include File
Error!
Hope this helps out.
Ken.
			
				Last edited: 
			
		
	
								
								
									
	
								
							
							 
	 
 
		
 
					
				 
 
		

 
 
		
 
 
		