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Exporting to glTF changed

arno

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Hi all,

The next development release has a change in exporting to glTF. Until now MCX could export as glTF and MSFS glTF. The latter including the MSFS specific extensions. Since this gave a lot of confusing, I have now removed these two flavors and you can only select the glTF format while exporting. There is a new object writer settings that can be used to control if MSFS extensions are included or not. By default this is set to true, but if you want to export a model to a tool that can't handle the extensions (like Blender), you can set the Use MSFS extensions setting to false to save as a plain glTF.
 
Hi Arno,
long time no see...

Thanks for the change, I think it is much better to focus on MSFS glTF. But what is the reason, why I should use glTF format for importing to blender? I have other formats like DAE in Blender to import which works fine.
Jörg
 

arno

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With glTF you can import an aircraft complete with all animations in blender (this feature is not yet in the public release though). But that can save developers porting their model to MSFS lots of work if they have their sources locked in gmax or so.
 
Hi Arno,
for testing purposes (and only therefore), I've tried to convert an x-csl obj file to a gITF. The result is a .bin file, a gltf as estimated, but the .xml file is nearly empty. I think, the reason could be, that the MSFS SDK is not linked in MCX. But I couldn't find a way to do it in the preferences. I was using the 1.5.0.0 57742ac4 DEV 26/10/2020. Or is it generally not possible yet to do this?

Kind regards
Jens
 

arno

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Hi,

I'm not sure what a x-csl file is or did you mean an X-Plane obj?

MCX does not use the MSFS sdk. But the xml file contains guid and lod information. What else did you expect?
 
Ah, yes, sorry. I spoke about X-Plane obj files. In this case AI planes. The import works (but some animations seems not to work) but the exported object does not work at all. If you take a look in the official Asobo AI planes, the .xml File contains a lot of data. So I thought this could be the reason.
 

arno

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At the moment MCX does not export animations to glTF yet, see this thread from more discussion about that:


That is mainly a matter to protecting the work of developers. But since the X-Plane OBJ format is open and officially published, I think allowing animation export from that format should be OK. Althuogh I am not sure if MCX reads all X-Plane animations correctly already.
 
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