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Hi all,
The next development release has a change in exporting to glTF. Until now MCX could export as glTF and MSFS glTF. The latter including the MSFS specific extensions. Since this gave a lot of confusing, I have now removed these two flavors and you can only select the glTF format while exporting. There is a new object writer settings that can be used to control if MSFS extensions are included or not. By default this is set to true, but if you want to export a model to a tool that can't handle the extensions (like Blender), you can set the Use MSFS extensions setting to false to save as a plain glTF.
The next development release has a change in exporting to glTF. Until now MCX could export as glTF and MSFS glTF. The latter including the MSFS specific extensions. Since this gave a lot of confusing, I have now removed these two flavors and you can only select the glTF format while exporting. There is a new object writer settings that can be used to control if MSFS extensions are included or not. By default this is set to true, but if you want to export a model to a tool that can't handle the extensions (like Blender), you can set the Use MSFS extensions setting to false to save as a plain glTF.
