• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Fountain Animation

jtanabodee

Resource contributor
Messages
3,924
Country
thailand
Merry Christmas and Happy New Year to you all.
I'd like to ask about this fountain. I found this in Need for Speed. I wonder if it is possible to do the fountain like this in FSX or FS9.

fountain_zps2f1c10fd.gif
 
Yes, I believe so.
Interestingly I was just working on creating my own fountain (all be it on a much smaller scale just a few days ago).

I started with fx_waterSplashMed.fx since it had a pretty nice ripple effect along with it.
The most important things that I change was the lifetime of each emitter to 0 so that it would be continuous.
Then I reduced the scale of each particle to a suitable size. (Most likely an increase in your case).
For a fountain like yours, the second most important thing that I think you need to change is the X,Y and Z velocity of each emitter. That will control the direction that the water path takes.
Of course you would need more emitters since you have multiple fountains.

Its a matter of experimentation. If you are not familiar with the FXEditor and FX code I can help you out, but what I outlined above should be the basics to get you started.
 
Do you have any tutorial for creating the effect, Mousy? I looked in the wiki and there is none.
The sdk about effect is not clear enough for layman like me. I have already read that but I don't understand.

It is like trial and error if we don't understand the parameter of it. FX editor help much about this.
Anyway, I though may be it is possible to this on gmax and animation.
 
Last edited:
Sorry, I do not have any tutorial.
I recommend that you open up the effect I suggested in FX editor and change X,Y and Z particle velocity parameters to see what they do. Best way to learn.

You could go ahead and ask about specific parameters and I will do my best to explain.
Sorry that I cannot tell you exactly how to get what you want.

Animating it may be possible, though there may be others who have better ideas about animating.
I'm thinking one way to do it could be to model the fountain multiple times, each with a slightly different image, then move them quickly in and out of view, in a loop.
 
Back
Top