Hi all,
I recently upgraded FSDS to V3, and have mastered the rather tortuous taks of getting FSDS objects into FS2004 via XML (rather than via SCASM as in the past).
I am making scenery objects, some stationary, some moving, and using Sbuilder to place the objects.
V3 has no zbias on parts, but I eventually worked out that decals could still be done (add a new DECAL_ texture).
However, I can't get lights to show - and pre-processing has now become an unsupported add-on.
Previously, if parts were called light_beacon they showed up as point light sources, but now (according to the MakeBGL readme) you need to make the material name LIGHT_BEACON to get this effect ... but I've done that and my lights don't show (any time).
Also, I previously used pre-processing to get lights to be off in the daytime and on otherwise, but this is now not supported - how do I re-enable the pre-processing?
Considering the original FSDS object and the final FS2004 object are still the same, all this aggro seems rather un-necessary!
Thanks for any hints on how to solve these upgrade problems.
Iain.
I recently upgraded FSDS to V3, and have mastered the rather tortuous taks of getting FSDS objects into FS2004 via XML (rather than via SCASM as in the past).
I am making scenery objects, some stationary, some moving, and using Sbuilder to place the objects.
V3 has no zbias on parts, but I eventually worked out that decals could still be done (add a new DECAL_ texture).
However, I can't get lights to show - and pre-processing has now become an unsupported add-on.
Previously, if parts were called light_beacon they showed up as point light sources, but now (according to the MakeBGL readme) you need to make the material name LIGHT_BEACON to get this effect ... but I've done that and my lights don't show (any time).
Also, I previously used pre-processing to get lights to be off in the daytime and on otherwise, but this is now not supported - how do I re-enable the pre-processing?
Considering the original FSDS object and the final FS2004 object are still the same, all this aggro seems rather un-necessary!
Thanks for any hints on how to solve these upgrade problems.
Iain.
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